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Re: Middleware engine/ suites [Re: FoxZero] #217161
07/21/08 19:24
07/21/08 19:24
Joined: Jan 2006
Posts: 53
New Jersey, USA
J
jimc74 Offline
Junior Member
jimc74  Offline
Junior Member
J

Joined: Jan 2006
Posts: 53
New Jersey, USA
Also, there is a somewhat new engine that might be great for you.
It is called Leadwerks. If you go to their site, it seems like
it might be the best for large outdoor worlds (and they are working
on a "sandbox" editor). They claim to be a "next-gen" engine.
And it is only $150 now (maybe more if they charge for the sandbox
editor).

Re: Middleware engine/ suites [Re: jimc74] #217174
07/21/08 20:08
07/21/08 20:08
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Not liking NeoAxis at all...

Checking out Leadwerks now...

...and then XNA again later


xXxGuitar511
- Programmer
Re: Middleware engine/ suites [Re: xXxGuitar511] #217176
07/21/08 20:23
07/21/08 20:23
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
Serious User
DJBMASTER  Offline
Serious User

Joined: Nov 2007
Posts: 1,143
United Kingdom
Just checked out C4 demo > it doesn't live up to the engine's reputation.

It lagged heavily in most parts. The water shader did not work properly. There were heavy artifacts in the shadows and 300MB+ just for that. God help dial-up users.

If the demo is all that people have to go on before purchasing then i think it is very poor.

I don't think i have a bad graphics card > Ati HD2600 256mb which does have shader model 4, so no idea why the water shader for the C4 demo wasn't working.

Re: Middleware engine/ suites [Re: DJBMASTER] #217177
07/21/08 20:25
07/21/08 20:25
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
If you wonder about the GPU and performance of that demo then ask in their forums. You get replies very fast.

But I agree in terms of the demo quality. It is not a very nice demo, some kind of programmers art.

But there are interesting projects like this one:
http://www.world-of-subways.com/index.php?id=172



Models, Textures and Games from Dexsoft
Re: Middleware engine/ suites [Re: Machinery_Frank] #217188
07/21/08 21:01
07/21/08 21:01
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
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AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
Quote:


Nodes have many advantages.


Might you explain the advantages of a node based game engine architecture ?
It is true that it is becoming quite popular but definitly it is not intuitive and probably you need many more lines of code, I suppose, to achieve the same results
Thanks in advamce

I am too lazy to go through Ogre's tutorial, also because I hate Ogre smile

Re: Middleware engine/ suites [Re: AlbertoT] #217197
07/21/08 21:42
07/21/08 21:42
Joined: Feb 2007
Posts: 353
A
amy Offline
Senior Member
amy  Offline
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A

Joined: Feb 2007
Posts: 353
I think there is some confusion going on here. I donīt know any engine which doesnīt use some kind of node based scene graph. This has nothing to do with node based visual scripting systems (which I find more cumbersome and much more limiting than real scripting languages).

Another C4 disadvantage besides the lack of a scripting language is that only one programmer works on it. I donīt see how he will be able to compete with the bigger teams of the competitors like Unity in the future.

Re: Middleware engine/ suites [Re: AlbertoT] #217198
07/21/08 21:43
07/21/08 21:43
Joined: Feb 2003
Posts: 204
England
BigDaz Offline
Member
BigDaz  Offline
Member

Joined: Feb 2003
Posts: 204
England
The new GameCore beta should be out this week which is worth a look. It can do large levels, terrain and models.

This was done in the alpha -
http://www.youtube.com/watch?v=DTxFzOijj3U

www.gamecore.ca

Re: Middleware engine/ suites [Re: BigDaz] #217228
07/22/08 04:19
07/22/08 04:19
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
FoxZero Offline OP
Serious User
FoxZero  Offline OP
Serious User

Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
Yes, I can tell right off the bat that the C4 engine is the result of bad programming. lol the waterfall effect was just terrible. That said the lighting was pretty decent, but there was something wrong with the blooming. I'd love to see a nice shooter with it. I wish I could try the level editor frown

After I clear this chunk of hard drive space I'll give leadworks then XNA a shot. I believe I've heard of XNA, I might of played a game made with it.


Check out my site http://foxzero.net
My band's website
http://wolf-hybrid.net

R.I.P. Dave Williams
Re: Middleware engine/ suites [Re: FoxZero] #217230
07/22/08 05:58
07/22/08 05:58
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: amy
I think there is some confusion going on here. I donīt know any engine which doesnīt use some kind of node based scene graph. This has nothing to do with node based visual scripting systems (which I find more cumbersome and much more limiting than real scripting languages).


Yes. I was talking about the node based scene graph, not the scripting language. If you want to create new features then you have to program them in C++.
But besides that the scripting system from C4 is very similar to the scripting system from Unreal3 (kismet). It is even a bit easier to read and faster to execute. There is a comparison between both of them in the Wiki.
If something is great for Unreal3 then it cannot be bad for me.

Originally Posted By: Amy
Another C4 disadvantage besides the lack of a scripting language is that only one programmer works on it. I donīt see how he will be able to compete with the bigger teams of the competitors like Unity in the future.


This is not entirely true. Eric is the main head behind it but he is not the only one. There are a few people behind Terathon Software. I know at least 3 of them.
I have no idea how C4 can compete with Unity in the future. But the next upcomging feature will beat Unity easily: the terrain renderer and editor. It allows infinity terrains and you can carve anyting with voxels including caves into the terrain.
It gets background streaming from HDD and paging at RAM and GPU to allow infinity sized geometry.
Eric presents such new features often at the GDC and writes books about it. I consider him qualified enough to implement that.

Originally Posted By: FoxZero
Yes, I can tell right off the bat that the C4 engine is the result of bad programming. lol the waterfall effect was just terrible. That said the lighting was pretty decent, but there was something wrong with the blooming. I'd love to see a nice shooter with it.


We already talked about the demo. It does not show what the technology is able to do. But this is a decision of Theraton. I showed you a link of a nice C4 game that will be published soon, looking much better.

Your comment about bad programming is a bit off. Almost all C4-users come from different Engines, mostly from Torque. They are skilled C++ programmers and they always have good words for the well structured object oriented code. It is easy to read, uses modern design patterns (like singletons) and is very stable.

The waterfal or the water are more artistic problems and not a result of the engine architecture.

Originally Posted By: FoxZero
I wish I could try the level editor


It reads like you did not check it long enough. The editor is available in the demo. You only have to press the right key. This has been written in the download section and in the readme file. It is important to read that stuff if you are new to a technology.




Models, Textures and Games from Dexsoft
Re: Middleware engine/ suites [Re: BigDaz] #217231
07/22/08 06:04
07/22/08 06:04
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: BigDaz
The new GameCore beta should be out this week which is worth a look. It can do large levels, terrain and models.

This was done in the alpha -
http://www.youtube.com/watch?v=DTxFzOijj3U

www.gamecore.ca


This level is rather old. The team already moved away from GameCore to Neoaxis, as you can see here:
http://www.neoaxisgroup.com/phpBB2/viewtopic.php?t=2026

But you better should ask them why they made this decision.


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