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Re: NEW GS - PORTAL DEMO [Re: Grafton] #129127
05/16/07 12:03
05/16/07 12:03
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
This demo is really good. It is very interesting to create loops and something like that. This is a great approach and might result in a fantastic game.


Models, Textures and Games from Dexsoft
Re: "GS - PORTAL " Portal tech comes to game stu [Re: PHeMoX] #129128
05/16/07 22:46
05/16/07 22:46
Joined: Oct 2006
Posts: 179
ExtraCortex Offline
Member
ExtraCortex  Offline
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Joined: Oct 2006
Posts: 179
Does it make use of shaders?

Re: "GS - PORTAL " Portal tech comes to game stu [Re: ExtraCortex] #129129
05/16/07 23:51
05/16/07 23:51
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
Thanx for putting up the demo again
Downloading it now.

We need realtime blob portals! when you shoot one portal next to the other it blobs together to one portal! Like mercury!



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Re: "GS - PORTAL " Portal tech comes to game stu [Re: Joozey] #129130
05/16/07 23:54
05/16/07 23:54
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
We also need a shader of some sort so it doesn't 'snap' towards the new positions, but transitions really smooth. No real idea how to accomplish this though.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: "GS - PORTAL " Portal tech comes to game stu [Re: PHeMoX] #129131
05/17/07 00:19
05/17/07 00:19
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
Mine transitions seamless

You can go as slow as you want, and there will be no visible difference than if you were already there

Sorry for spamming your Post Josiah...


xXxGuitar511
- Programmer
Re: "GS - PORTAL " Portal tech comes to game stu [Re: xXxGuitar511] #129132
05/17/07 06:07
05/17/07 06:07
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
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EX Citer  Offline
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Joined: May 2002
Posts: 2,541
Berlin
You could use motion blur to make a smooth transition. Before teleportation, the motionblur is on 100% and then slowly goes down to 0%.


:L
Re: "GS - PORTAL " Portal tech comes to game stu [Re: EX Citer] #129133
05/17/07 16:53
05/17/07 16:53
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
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Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Ich hätte noch einen Verbesserungsvorschlag:
Wenn man durch ein Portal geht sollte man auch so da durchfallen wie man reinguckt, also dass sich die Perspektive nicht ändert d.h.:
Wenn du durch ein Portal in der Wand gehst und es direkt angeschaut hast,
dann würdest du mit dem Gesicht nach unten durch das Portal an der Decke fallen.


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: "GS - PORTAL " Portal tech comes to game stu [Re: Puppeteer] #129134
05/23/07 00:21
05/23/07 00:21
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
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MrCode  Offline
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M

Joined: Mar 2007
Posts: 677
0x00000USA
You can make the test guy go into a loop!

Here's how (at least it works on my computer):

Create a portal at testguy's feet (duh)

Then create a portal on the wall behind him.

With a little strategy (and luck), testguy will warp to the new portal, run to the first one, warp to the second, run to the first, warp to the second, run to the first...

You can even race him!

And Re: Seamless transitions:

If you're on top of one of the balconies, about two squares from the floor will be the best place to spawn a start portal. Same thing on the ground (I think).

Last edited by MrCode; 05/23/07 00:24.

Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: "GS - PORTAL " Portal tech comes to game stu [Re: PHeMoX] #129135
05/24/07 01:43
05/24/07 01:43
Joined: Sep 2005
Posts: 508
Texas
not_me Offline
User
not_me  Offline
User

Joined: Sep 2005
Posts: 508
Texas
you can shoot through the portals just shoot at the edges of the portal and the shot comes out the other side. and it can even spawn another portal! i had hours of fun with it. you should hold a contest..post up the code and see who can make the craziest level...or the level that requires the most thought and planning of portals. would make a very interesting contest.


-Initiate Games
-Level designer

http://www.sckratchmagazine.com
Re: "GS - PORTAL " Portal tech comes to game stu [Re: EX Citer] #129136
05/29/07 11:28
05/29/07 11:28
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

You could use motion blur to make a smooth transition. Before teleportation, the motionblur is on 100% and then slowly goes down to 0%.




Some sort of transition effect would be cool to have anyways, perhaps it can camouflage the effects of relocating indeed.

@Not_me: Good idea too, such a contest would be cool indeed,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
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