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Re: Middleware engine/ suites [Re: Machinery_Frank] #217235
07/22/08 06:53
07/22/08 06:53
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
FoxZero Offline OP
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FoxZero  Offline OP
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Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
Sorry bro I'm not myself today, a severe headache was driving me up the wall today and I deleted a bunch of stuff today including that demo. I'll re download it and try it again. The level editor is very important to me. I read the download section well but I must have overlooked that part somehow.

The way you put it C4 sounds like the engine a lot of people have been looking for, thus they have turned away from their previous engine. I will spend more time with the demo tomorrow.


Check out my site http://foxzero.net
My band's website
http://wolf-hybrid.net

R.I.P. Dave Williams
Re: Middleware engine/ suites [Re: Machinery_Frank] #217246
07/22/08 09:14
07/22/08 09:14
Joined: Oct 2004
Posts: 150
Germany
T
tkunze Offline
Member
tkunze  Offline
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T

Joined: Oct 2004
Posts: 150
Germany
C4 Engine

I have seen a lot of advertisement for the C4 engine and i agree it is worth spending the 200$ because it includes life time updates.

However i still think there is some way to go and a lot of the nice features in the discussion are not in the release you get at the moment (extended terrain functionallity, specific huge outdoor level suppport).

The script editor is now extended to provide variables, loops and conditions which was not possible before the beginning of this month so for me it was useless before.

You need really good C++ skills for using the engine and a big downside for me is the lack of a good documentation and sample application. But there is a good community and you get direct support from the devloper(s)? with a very good response time.

But how will this work if the community grows?

The developer of the engine obviously knows the game development business and for me he targets the right topics in future development.

My Conclusion:

If you focus on outdoor and terrain i do not see C4 ready at the moment. But i will monitor the development of this engine because there it looks it will become a very strong package in the future.


Torque Engine

i spend 6 month with torque and i owned all licenses and books. But it does not fit for me. My impression is that it works for everything which is close to what torque was designed for (shooter and racing game). But it gets very hard if you want something different.

The import of models is a little bit tricky and time consuming but this is also true for C4.

What i really liked is the world editor and the outdoor support (water, terrain ...).
This is very handy and easy to use.

So in my opinion if you want to build an shooter with huge outdoor levels torque is worth to do some investigation.

Re: Middleware engine/ suites [Re: tkunze] #217346
07/22/08 19:10
07/22/08 19:10
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
FoxZero Offline OP
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FoxZero  Offline OP
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Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
Thanks for the info!

The way you describe both, Torque might work a little better, but it seems neither is completely suitable for what I'm doing.

Yes my game includes first person shooting and vehicular combat, but I'd rather not call it an FPS at all! The shooting system is completely unconventional and the melee system is as well. More or less, this is why I have dubbed it a first person game.

Since you've stated that Torque has difficulty handling anything different, it would probably be a very wrong choice for my game.


Check out my site http://foxzero.net
My band's website
http://wolf-hybrid.net

R.I.P. Dave Williams
Re: Middleware engine/ suites [Re: jimc74] #217352
07/22/08 19:34
07/22/08 19:34
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
FoxZero Offline OP
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FoxZero  Offline OP
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Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
Originally Posted By: jimc74
Also, there is a somewhat new engine that might be great for you.
It is called Leadwerks. If you go to their site, it seems like
it might be the best for large outdoor worlds (and they are working
on a "sandbox" editor). They claim to be a "next-gen" engine.
And it is only $150 now (maybe more if they charge for the sandbox
editor).


The engine sounds nicely priced, and the idea of simulating a sunset is not one you see often, done well at least.

Yup, the 3D World Editor is another $80-120 depending on which version you get. Still not a bad deal at all.

I'm gona try this next.

EDIT: Sandbox is included for free. However there is no demo for me to try. frown So far though, this might be the engine for me.

Last edited by FoxZero; 07/22/08 19:49.

Check out my site http://foxzero.net
My band's website
http://wolf-hybrid.net

R.I.P. Dave Williams
Re: Middleware engine/ suites [Re: FoxZero] #217357
07/22/08 20:01
07/22/08 20:01
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
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Toast  Offline
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T

Joined: Sep 2007
Posts: 1,093
Germany
When gathering all engines that might fit you also should give Shiva a try:
http://www.stonetrip.com/

It's a very modern engine with lots of good features and the PLE edition gives you virtually all features for free and without any registration whatsoever so you definitely should give it a try. It also has a quite unique approach for the editors which I don't really like yet but once you understand it it's probably pretty nice but create your own opinion on this. You'll also find quite some documentation:
http://developer.stonetrip.com/

Enjoy your meal
Toast

Re: Middleware engine/ suites [Re: Toast] #217377
07/22/08 21:04
07/22/08 21:04
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
FoxZero Offline OP
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FoxZero  Offline OP
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Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
I've heard of Shiva, and wow, it looks great! I'll try it out as soon as I can.

However, I didn't like their physics demonstrations. Leadworks looks nice because it uses Newton physics which is awesome. I've made a vehicular combat game in the past using Newton Physics and it was a blast!

These two both look nice.


Check out my site http://foxzero.net
My band's website
http://wolf-hybrid.net

R.I.P. Dave Williams
Re: Middleware engine/ suites [Re: amy] #217378
07/22/08 21:05
07/22/08 21:05
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
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AlbertoT  Offline
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A

Joined: Oct 2006
Posts: 1,245
Quote:
I think there is some confusion going on here. I don´t know any engine which doesn´t use some kind of node based scene graph. This has nothing to do with node based visual scripting systems (which I find more cumbersome and much more limiting than real scripting languages)


Quote:

Yes. I was talking about the node based scene graph, not the scripting language. If you want to create new features then you have to program them in C++.


Well, let's speak of a concrete example
Take the " animation " tutorial available on Irrlicht web site
I suppose that everybody would agree that it is not definitly the most intuitive manner to move an entity on the screen
This is due to "node" based engine architecture
It can have some advantages but for sure not the ease of use

Re: Middleware engine/ suites [Re: AlbertoT] #217418
07/23/08 01:36
07/23/08 01:36
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
AlbertoT, what is the problem with something streight forward like this (I didn´t really understand the usefullness of those animators from the tutorial yet...): node->setPosition(vector3df(10,0,100));

and sry for off topic...

Re: Middleware engine/ suites [Re: Slin] #217428
07/23/08 02:49
07/23/08 02:49
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
I've been going through some XNA tutorials and I'm enjoying it so far. However, I haven't really had a chance to test its power yet...

Only drawback (as most of you know) is there is no world editor. It's simply a graphics library, so everything else has to be manually added (which is going well so far)...


@FoxZero: If I was going to be around longer, I'd say lets try XNA and I could get a world editor setup for you, but there's not enough time left...


xXxGuitar511
- Programmer
Re: Middleware engine/ suites [Re: xXxGuitar511] #217434
07/23/08 04:26
07/23/08 04:26
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
FoxZero Offline OP
Serious User
FoxZero  Offline OP
Serious User

Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
I haven't had a chance to try the XNA yet, Leadworks sounds awesome so far, yet they lack a demo at the moment.

I'll try out XNA tomorrow morning. Shiva doesn't quite look like what I'm looking for, but then again I can't there's no work that resembles what I'm doing.


@disciple: Yeah I know. lol there's wasn't this many options when we started the project. Take a look at the Leadworks feature list when you can. I know you have used Newton in the past. Oh and I updated the website heavily, a nice list of guns for you, Trail of Blood site


Check out my site http://foxzero.net
My band's website
http://wolf-hybrid.net

R.I.P. Dave Williams
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