2 registered members (bigsmack, vicknick),
923
guests, and 6
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Middleware engine/ suites
[Re: jimc74]
#217352
07/22/08 19:34
07/22/08 19:34
|
Joined: Jun 2005
Posts: 1,001 Pennsylvania, USA
FoxZero
OP
Serious User
|
OP
Serious User
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
|
Also, there is a somewhat new engine that might be great for you. It is called Leadwerks. If you go to their site, it seems like it might be the best for large outdoor worlds (and they are working on a "sandbox" editor). They claim to be a "next-gen" engine. And it is only $150 now (maybe more if they charge for the sandbox editor). The engine sounds nicely priced, and the idea of simulating a sunset is not one you see often, done well at least. Yup, the 3D World Editor is another $80-120 depending on which version you get. Still not a bad deal at all. I'm gona try this next. EDIT: Sandbox is included for free. However there is no demo for me to try. So far though, this might be the engine for me.
Last edited by FoxZero; 07/22/08 19:49.
|
|
|
Re: Middleware engine/ suites
[Re: FoxZero]
#217357
07/22/08 20:01
07/22/08 20:01
|
Joined: Sep 2007
Posts: 1,093 Germany
Toast
Serious User
|
Serious User
Joined: Sep 2007
Posts: 1,093
Germany
|
When gathering all engines that might fit you also should give Shiva a try: http://www.stonetrip.com/It's a very modern engine with lots of good features and the PLE edition gives you virtually all features for free and without any registration whatsoever so you definitely should give it a try. It also has a quite unique approach for the editors which I don't really like yet but once you understand it it's probably pretty nice but create your own opinion on this. You'll also find quite some documentation: http://developer.stonetrip.com/Enjoy your meal Toast
|
|
|
Re: Middleware engine/ suites
[Re: amy]
#217378
07/22/08 21:05
07/22/08 21:05
|
Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
|
Serious User
Joined: Oct 2006
Posts: 1,245
|
I think there is some confusion going on here. I don´t know any engine which doesn´t use some kind of node based scene graph. This has nothing to do with node based visual scripting systems (which I find more cumbersome and much more limiting than real scripting languages)
Yes. I was talking about the node based scene graph, not the scripting language. If you want to create new features then you have to program them in C++.
Well, let's speak of a concrete example Take the " animation " tutorial available on Irrlicht web site I suppose that everybody would agree that it is not definitly the most intuitive manner to move an entity on the screen This is due to "node" based engine architecture It can have some advantages but for sure not the ease of use
|
|
|
Re: Middleware engine/ suites
[Re: Slin]
#217428
07/23/08 02:49
07/23/08 02:49
|
Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
|
Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
|
I've been going through some XNA tutorials and I'm enjoying it so far. However, I haven't really had a chance to test its power yet...
Only drawback (as most of you know) is there is no world editor. It's simply a graphics library, so everything else has to be manually added (which is going well so far)...
@FoxZero: If I was going to be around longer, I'd say lets try XNA and I could get a world editor setup for you, but there's not enough time left...
xXxGuitar511 - Programmer
|
|
|
Re: Middleware engine/ suites
[Re: xXxGuitar511]
#217434
07/23/08 04:26
07/23/08 04:26
|
Joined: Jun 2005
Posts: 1,001 Pennsylvania, USA
FoxZero
OP
Serious User
|
OP
Serious User
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
|
I haven't had a chance to try the XNA yet, Leadworks sounds awesome so far, yet they lack a demo at the moment. I'll try out XNA tomorrow morning. Shiva doesn't quite look like what I'm looking for, but then again I can't there's no work that resembles what I'm doing. @disciple: Yeah I know. lol there's wasn't this many options when we started the project. Take a look at the Leadworks feature list when you can. I know you have used Newton in the past. Oh and I updated the website heavily, a nice list of guns for you, Trail of Blood site
|
|
|
|