I don't know if that was directed at me or Spike, but to be honest, it wasn't really an analysis so much in that I thoroughly checked the market, but more based on my own experience and what AAA developers tend to scream from time to time (as in 'more casual gamers' and 'there's more money in casual games to be made' things like that) and you are right there are people out there doing a way more professional job at that.
Casual games are fine, IM not condemning them, but I personally would rather shovel cow dung then make MArio jumping around.
I understand what you mean, but when I think about indie developers, I'm not thinking about Tetris, Bejeweled and all that crap.
A Mario-clone might be what I'm talking about to some extent, but then I'm thinking about a true indie game-version of it like for example Braid. Yes, it's basically just another Mario clone, but it has really innovative gameplay that makes it incredible.
This is exactly why I think people should stop abusing the word 'casual' for the 'smaller' games we should be talking about when it's about indie games... Take games like Aquaria, Cortex Command, Uplink, DefCon, Braid, Mr Robot and a whole bunch more. I would not categorize them as 'casual', but instead as 'indie'. Those games are nothing like Bejeweled, Tetris, the countless of PacMan and BreakOut clones that I would call 'casual' games...
Cheers