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Re: Strip Mini-Golf - small update
[Re: Dragon6261]
#217744
07/24/08 16:45
07/24/08 16:45
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Joined: Jun 2005
Posts: 1,001 Pennsylvania, USA
FoxZero
Serious User
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Serious User
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
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Looks like a decent engine but sounds very graphic intensive and may leave out some people with lower end machines from playing your game. That's one of the reasons i have stuck with A6 True, very true. However this engine is supposed to be very optimized for older machines. But if I'm going to be making a next gen game, especially FPS, I gota use more powerful stuff. The character looks nice
Last edited by FoxZero; 07/24/08 16:45.
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Re: Strip Mini-Golf - small update
[Re: BlueBeast]
#217782
07/24/08 19:48
07/24/08 19:48
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Joined: Nov 2005
Posts: 232 Maine , United States
Dragon6261
OP
Member
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OP
Member
Joined: Nov 2005
Posts: 232
Maine , United States
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They really have some great models for great prices I noticed. However, as you said they're a bit too high poly for actual in game use. If you're having trouble finding low poly humanoid models for a fair price, I have basic male and female models at under 2,000 polys without bones for $10 and with the bones for $15. And they can be morphed to your desire. Go take a look, maybe it's something you'll want... Nordic Epitaph And though I've said it a thousand times, noone seems to care, but if you need hosting for pictures or avatars, I'll upload them for free to my server. Just send me the pics, and I'll send you the links. They'll be there practically forever. - Jason Ok, How much would you charge to make a low poly version(with bones) of the model above
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Re: Strip Mini-Golf - small update
[Re: FoxZero]
#218045
07/26/08 02:33
07/26/08 02:33
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Joined: Dec 2003
Posts: 1,220 Just down the road from Raven
BlueBeast
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
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well.. I dont know if I could for cheap... i mean, i'm already selling good basic models with bones for only $15... it took 3 weeks to make them. amd not for lack of effort. They took that long because anyone can make a model... mine are optimized and created to bend realistically etc etc... and I made then vertice by vertice.. no kidding. Even if I could make one for you for a good price, i simply dont have the time anyway... Sorry man 
Gamestudio Pro 6.4 Pentium 4 3.0 GHz 800MHz BUS AtiRadeon 9800 pro 256Mb 21" Monitor 1 Gig DDR RAM 36 Gig RAPTOR SATA+ 120 Gig SATA SB Audigy 2 w/ 450 watt Logitech Z680 5.1 www.nordicepitaph.com
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Re: Strip Mini-Golf - small update
[Re: Dragon6261]
#218159
07/26/08 18:28
07/26/08 18:28
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Joined: Dec 2003
Posts: 1,220 Just down the road from Raven
BlueBeast
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
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Well there's a picture in the description of the skinmap, basically the skin mapping was like mapping from the front... However, what I did was actually take apart the model, kind of an explodes view, and then did the mapping. However, every model will probably be skinned in a different way, and maybe have additions of vertices/polys, or moving some things around a bit, not to mention different hair and even adding clothes perhaps. After those changes, my mapping will be obsolete. So how I've done the mapping probably wont apply to a lot of things. BUT, if you're just looking to use the same models and tweak the boob sizes, and heights/weights of them and just change skins for each model, then you could use the same mapping all the time. One key element to the female models, is the boobs have bones too ... so if they are well endowed, or especially active girls, you could add some realism in the animations. Are my models perfect for every scenario? nah... unless someone makes them just for you, that'll never happen. Always buy models knowing you'll be making your own tweaks and adjustments 
Gamestudio Pro 6.4 Pentium 4 3.0 GHz 800MHz BUS AtiRadeon 9800 pro 256Mb 21" Monitor 1 Gig DDR RAM 36 Gig RAPTOR SATA+ 120 Gig SATA SB Audigy 2 w/ 450 watt Logitech Z680 5.1 www.nordicepitaph.com
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