For the OP(original post)
Spike, get a clue, if monster madness didnt sell was because your ideas just didnt work. If your game isnt good it doesnt mean the entire indie gamers should quit.
you obviously havent read what i wrote, or else your wouldnt write something out of context like that -.-
i said its easier for us to do casual games to make money for biger projects, instead of starting with big projects. got the clue?