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Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: FoxZero] #217289
07/22/08 14:11
07/22/08 14:11
Joined: Oct 2005
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Bay City, MI
lostclimate Offline
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or even worse *that it switched engines*.... that would just suck.

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: lostclimate] #217383
07/22/08 21:18
07/22/08 21:18
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
FoxZero Offline
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FoxZero  Offline
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Well, at least I would be understanding laugh

If they rename it 'Lived Forever' prepare to buy a BluRay disk drive for your PC and an uber graphics card, "when it's done".

lmao


Check out my site http://foxzero.net
My band's website
http://wolf-hybrid.net

R.I.P. Dave Williams
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: lostclimate] #217594
07/23/08 23:12
07/23/08 23:12
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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Originally Posted By: lostclimate
or even worse *that it switched engines*.... that would just suck.


Actually, that happened a long time ago already... at least going by what sebcrea said some time ago.


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: lostclimate] #217596
07/23/08 23:19
07/23/08 23:19
Joined: Feb 2006
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mpdeveloper_B Offline
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Originally Posted By: lostclimate
or even worse *that it switched engines*.... that would just suck.


Actually it would've been good of they would've started on another engine like TGEA.


- aka Manslayer101
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: mpdeveloper_B] #217606
07/24/08 00:32
07/24/08 00:32
Joined: Jan 2008
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Blade280891 Offline
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So is this game dead or what?


My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: mpdeveloper_B] #217613
07/24/08 01:43
07/24/08 01:43
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
FoxZero Offline
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Originally Posted By: mpdeveloper_B
Originally Posted By: lostclimate
or even worse *that it switched engines*.... that would just suck.


Actually it would've been good of they would've started on another engine like TGEA.


TGEA was released earlier this year, and this project is several years old, so they couldn't have started with that engine.

At the time GameStudio wasn't a bad choice for what they were doing, obviously now there are quite a few options for shooter games.

I checked their site, nothing. It's probably dead or delayed, or worse yet, moving at a slug's pace. *shrugs*


Check out my site http://foxzero.net
My band's website
http://wolf-hybrid.net

R.I.P. Dave Williams
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: FoxZero] #217716
07/24/08 15:00
07/24/08 15:00
Joined: Feb 2006
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mpdeveloper_B Offline
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true, except for the part about A6, it wouldn't be able to handle this game at a decent fps. I've discovered these things when developing PreVa. They could've started with regular torque though.

about their website though, it doesn't really have anything but a flash object that shows a pic of one of the characters and the logo of this game :P . I'm also curious about the project.


- aka Manslayer101
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: mpdeveloper_B] #217727
07/24/08 15:24
07/24/08 15:24
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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"true, except for the part about A6, it wouldn't be able to handle this game at a decent fps. I've discovered these things when developing PreVa. They could've started with regular torque though."

I never saw anything in there demo that i havent personally had a6 run with at a decent speed.... not that it doesnt take a lot of optimization but like i said, I've on my own gotten the same type and amount of objects in a6 at a decent frame rate, and im talking about for decent video cards, like an nvidia late 6 series or at x1300 or above.

Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: mpdeveloper_B] #217810
07/24/08 22:36
07/24/08 22:36
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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Originally Posted By: mpdeveloper_B
true, except for the part about A6, it wouldn't be able to handle this game at a decent fps. I've discovered these things when developing PreVa.


A6 can be fast if you know how to take it to it's limits without breaking it... Rarely anyone here really pushed A6 to it's visual limits, but Sebcrea was mostly doing just that.

I believe he did complain about performance issues at some point, hence why they switched engines I suppose, but don't forget this game originally ran on A6 (and good as the ingame footage showed back in the day, but that's 1-2 years ago.).

I think engine-wise he demanded a bit too much relying so much on shaders for everything. It looked great, but it comes to no surprise that he ran into fps issues there.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: "Lived" FPS Game by Alienpac Software(Screens) [Re: PHeMoX] #217811
07/24/08 22:52
07/24/08 22:52
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
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mpdeveloper_B  Offline
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but the issues isn't with shaders, it's entity counts.


- aka Manslayer101
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