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I think there is some confusion going on here. I donīt know any engine which doesnīt use some kind of node based scene graph. This has nothing to do with node based visual scripting systems (which I find more cumbersome and much more limiting than real scripting languages)


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Yes. I was talking about the node based scene graph, not the scripting language. If you want to create new features then you have to program them in C++.


Well, let's speak of a concrete example
Take the " animation " tutorial available on Irrlicht web site
I suppose that everybody would agree that it is not definitly the most intuitive manner to move an entity on the screen
This is due to "node" based engine architecture
It can have some advantages but for sure not the ease of use