action blockAct()
{
var panBlock;
c_setminmax(me);
set(my, PASSABLE | INVISIBLE);
panBlock = my.pan;
wait(3);
you = ent_create("aim.mdl", vector(my.x, my.y, my.z), NULL);
ent_remove(my);
wait(3);
my = you;
c_setminmax(me);
my.skill99 = handle(my);
my.pan = panBlock;
wait(3);
NewtonBody *body = newton_addentity(my, 10, NEWTON_BOX, onforceandtorque);
}