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Re: Middleware engine/ suites [Re: AlbertoT] #218141
07/26/08 17:19
07/26/08 17:19
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
Progress with XNA is moving really quickly though...

I messed with a couple different physics engine (BEPU, PhysX, Newton), and I'm sticking with Newton. I have it (mostly) integrated...

I'm going to work on adding some graphics optimizations next, which means... more research! fun.... *sarcasm*


ALSO, I plan on making it similar to Leadwerks (collision through Newton & shaders for everything)

Last edited by xXxDisciple; 07/26/08 17:21.

xXxGuitar511
- Programmer
Re: Middleware engine/ suites [Re: xXxGuitar511] #218147
07/26/08 17:36
07/26/08 17:36
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
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DJBMASTER  Offline
Serious User

Joined: Nov 2007
Posts: 1,143
United Kingdom
I want to have a look at XNA because i learnt most of my OOP in C# and i just like the way it works, lol.

I'm building a desktop application, but i would want to add some 3D graphics also. Is it possible to render a small 3D scene into, eg a panel or a windows form using XNA or would it be easier to just do this in DirectX/OpenGL?



Last edited by DJBMASTER; 07/26/08 17:52.
Re: Middleware engine/ suites [Re: DJBMASTER] #218198
07/27/08 03:51
07/27/08 03:51
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
Definitely use XNA. You can easily incorporate any Windows forms...


xXxGuitar511
- Programmer
Re: Middleware engine/ suites [Re: xXxGuitar511] #218203
07/27/08 04:41
07/27/08 04:41
Joined: Dec 2005
Posts: 478
India
M
msl_manni Offline
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msl_manni  Offline
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M

Joined: Dec 2005
Posts: 478
India
Originally Posted By: xXxDisciple

ALSO, I plan on making it similar to Leadwerks (collision through Newton & shaders for everything)


You have chosen the right track. BTW would it be possible to have the same shader type like Leadwerks, for A7 projects. It would be real cool if possible.


My Specialities Limited.
Re: Middleware engine/ suites [Re: xXxGuitar511] #218208
07/27/08 07:44
07/27/08 07:44
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: xXxDisciple
Definitely use XNA. You can easily incorporate any Windows forms...


Yes. I agree. XNA is one solution here. But you can also choose pure OpenGL. There are a lot of tutorials describing how to put it into a MS Windows environment. There are even platform independent window / gui libraries for OpenGL.


Models, Textures and Games from Dexsoft
Re: Middleware engine/ suites [Re: Machinery_Frank] #218250
07/27/08 13:21
07/27/08 13:21
Joined: Jan 2007
Posts: 230
london uk/ paris
S
sueds Offline
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sueds  Offline
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S

Joined: Jan 2007
Posts: 230
london uk/ paris
the coolest thing about a engine is the community and the learning curve, and XNA is far from many engines. It's more a framework development. I don't know how hard is to implement c# in leadwerks but for xna it's really easy to understand the way the engine works even if you are not a coder.

Re: Middleware engine/ suites [Re: sueds] #218384
07/28/08 10:43
07/28/08 10:43
Joined: Oct 2004
Posts: 150
Germany
T
tkunze Offline
Member
tkunze  Offline
Member
T

Joined: Oct 2004
Posts: 150
Germany
@LostClimate

i did some investigation on leadwerks over the weekend and so far i have to say i like it. However in my opinion it is still an unfinished project but it looks promising.

One big issue is the low framerate in the current version (see samples below with GeForce GTS 8800 640 MB and CoreDuo 6600!!!).

The framerates on the beta version 2.1 are much higher so it can be expected this issue gets solved.

To build render scenes is pretty easy. The engine code is straight forward but it still lacks a lot of documentation to achieve the high standard of A7. But i was able to create a small scene with camera movement and lightning very easy.


As my summary this will be the engine (apart from A7 of course) i will do more investigation in the future.


Screens from the sample projects:






Re: Middleware engine/ suites [Re: tkunze] #218408
07/28/08 13:27
07/28/08 13:27
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
...? i didnt mention leadwerks... good to see what you've found anyways. :P

Re: Middleware engine/ suites [Re: lostclimate] #218418
07/28/08 14:09
07/28/08 14:09
Joined: Jan 2007
Posts: 221
F
Fenriswolf Offline
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Fenriswolf  Offline
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F

Joined: Jan 2007
Posts: 221
I am just wondering: does anybody know how Leadwerks Engine 2 is related to The Game Creators?
Both the Leadwerks company and the Game Creators have their own websites about the Leadwerks Engine:
http://leadwerks.thegamecreators.com
http://www.leadwerks.com/

Re: Middleware engine/ suites [Re: Fenriswolf] #218429
07/28/08 15:27
07/28/08 15:27
Joined: Oct 2004
Posts: 150
Germany
T
tkunze Offline
Member
tkunze  Offline
Member
T

Joined: Oct 2004
Posts: 150
Germany
Quote:
...? i didnt mention leadwerks... good to see what you've found anyways. :P


Uuups. i meant @FoxZero. But good to see youre interested anyway ...

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