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DX STUDIO
#217262
07/22/08 11:39
07/22/08 11:39
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Joined: Dec 2003
Posts: 1,225 germany
gri
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hi, did anyone checked this engine out ? DX STUDIO edit: Wow they have a web-player (also as activeX browser-plugin). And scripting language is JavaScript ...what the hell...? , gri
Last edited by gri; 07/22/08 11:59.
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: DX STUDIO
[Re: lostclimate]
#217293
07/22/08 14:56
07/22/08 14:56
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Joined: Dec 2003
Posts: 1,225 germany
gri
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yeah, if you look it up you can probably find a few threads about it. please use the search button if its something that looks like there is a chance that it may have been talked about before. I did a search before. And if had found some usefull answers so I had never asked. So I found only an short talk between nuclear_winter and AlberTO about old Version 2 and AlberTO's announcement of new V2.3 with 1(!) comment. The engine did big steps ahead until now and V3 should be released this summer. In this case are old comments and discussions about old versions useless. Thanks.
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: DX STUDIO
[Re: gri]
#217569
07/23/08 20:29
07/23/08 20:29
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Joined: Oct 2006
Posts: 1,245
AlbertoT
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Well I see that you did not receive any answer
I can just repeat what I told some time ago Hope it might be of some help In my opinion DXSTUDIO provides absolutly the best game engine architecture around From this point of view it can be considered as the Window brother of the fantastic Unity Maybe it is still lacking some artistic features , I am not definitly an expert , being more interested in the programming and in the "ease of use " side Some programming functions should be also added The comunity and the support is excellent The only flaws are The import \ export I have had many problems with .x and .fbx files It seems rather slow but it is just an impression I did not make comparative tests
For the above reasons I decided to remain with 3dgs for the time being , but it was an hard decision
Last edited by AlbertoT; 07/23/08 20:38.
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Re: DX STUDIO
[Re: AlbertoT]
#217574
07/23/08 21:39
07/23/08 21:39
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Joined: Jan 2007
Posts: 221
Fenriswolf
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I agree with AlbertoT when he says that the support is excellent. The JavaScript implementation is very well done, too. You can write your own objects and assign them to meshes easily. The drawback however is that the scripts are not compiled but interpreted. So you wont be able to write complex scripts without considerable slowdowns. It seems rather slow but it is just an impression I got the same impression. While a Gamestudio project of moderate complexity (to be specific: the RTS game 2662) performed pretty good on a weak computer, all the dx studio applications ran very slow on the very same machine.
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Re: DX STUDIO
[Re: Fenriswolf]
#217653
07/24/08 09:20
07/24/08 09:20
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Joined: Dec 2003
Posts: 1,225 germany
gri
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hi,
I checked first their "Hut of the Dead" Demo and had 25! fps. Its a damn small scene. But after installing PhysX (it use Bullet if not) the FPS increase a bit.
Further I realized that the scene is full of physics and a heavy use of shaders!
So I installed the new beta version of DX Studio and the FPS of the Demo jumped to 75.
The scene have no optimations and the engine offers only LOD until now. So all the culling process is done by Gfx-Card processor.
On bigger levels the gamedesigner have to think about visibility of levelscenes and objects.
I 'm checking now the possibilities of vetorcalculations and coding stuff.
@Fenriswolf: I dont think that the scriptlanguage slows down the engine too much except on bad programming practise.
The engine self is not coded in javascript:-) and to progamming gamelogic its not needfull to have C++. See AAA-engines use also scriptlanguages for logic ( LUA as example).
The scripts of the objects (entities) can get changed at runtime! The programming could be made as "event driven" -> OO-Programming. Its a little diffrent approach as 3DGS.
The kind of the workflow of editing scenes and adding logic is just "sexy".
I like this small little studio besides its bigger brother 3DGS.
regards ,gri
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: DX STUDIO
[Re: gri]
#217806
07/24/08 21:51
07/24/08 21:51
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Joined: Oct 2006
Posts: 1,245
AlbertoT
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The scene have no optimations and the engine offers only LOD until now. So all the culling process is done by Gfx-Card processor.
If for scene optimization you mean Octrees or BSP , this topic has been widely discussed on their forum They claim that these are outdated techniques Modern graphic cards can render milion tris ,it does not worth while anymore wasting CPU cycles for Octrees \ bsp Modern game engine use zones / portals / paged geometries along with LOD
Last edited by AlbertoT; 07/24/08 21:59.
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Re: DX STUDIO
[Re: AlbertoT]
#217994
07/25/08 20:01
07/25/08 20:01
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Joined: Oct 2006
Posts: 1,245
AlbertoT
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DXSTUDIO uses the scenes as :
quote
Stream scenes in the background to avoid loading screens
unquote
Last edited by AlbertoT; 07/25/08 20:28.
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