hi,
I checked first their "Hut of the Dead" Demo and had 25! fps.
Its a damn small scene.
But after installing PhysX (it use Bullet if not) the FPS increase a bit.
Further I realized that the scene is full of physics and a heavy use of shaders!
So I installed the new beta version of DX Studio and the FPS of the Demo
jumped to 75.
The scene have no optimations and the engine offers only LOD until now.
So all the culling process is done by Gfx-Card processor.
On bigger levels the gamedesigner have to think about visibility of levelscenes and objects.
I 'm checking now the possibilities of vetorcalculations and coding stuff.
@Fenriswolf:
I dont think that the scriptlanguage slows down the engine too much except
on bad programming practise.
The engine self is not coded in javascript:-) and to progamming gamelogic
its not needfull to have C++.
See AAA-engines use also scriptlanguages for logic ( LUA as example).
The scripts of the objects (entities) can get changed at runtime! The
programming could be made as "event driven" -> OO-Programming. Its a little diffrent approach as 3DGS.
The kind of the workflow of editing scenes and adding logic is
just "sexy".
I like this small little studio besides its bigger brother 3DGS.
regards
,gri