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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: lostclimate]
#217383
07/22/08 21:18
07/22/08 21:18
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Joined: Jun 2005
Posts: 1,001 Pennsylvania, USA
FoxZero
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Posts: 1,001
Pennsylvania, USA
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Well, at least I would be understanding If they rename it 'Lived Forever' prepare to buy a BluRay disk drive for your PC and an uber graphics card, "when it's done". lmao
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: lostclimate]
#217594
07/23/08 23:12
07/23/08 23:12
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
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or even worse *that it switched engines*.... that would just suck. Actually, that happened a long time ago already... at least going by what sebcrea said some time ago.
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: lostclimate]
#217596
07/23/08 23:19
07/23/08 23:19
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
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or even worse *that it switched engines*.... that would just suck. Actually it would've been good of they would've started on another engine like TGEA.
- aka Manslayer101
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: mpdeveloper_B]
#217606
07/24/08 00:32
07/24/08 00:32
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Joined: Jan 2008
Posts: 1,580
Blade280891
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Joined: Jan 2008
Posts: 1,580
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So is this game dead or what?
My Avatar Randomness V2"Someone get me to the doctor, and someone call the nurse And someone buy me roses, and someone burned the church"
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: mpdeveloper_B]
#217613
07/24/08 01:43
07/24/08 01:43
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Joined: Jun 2005
Posts: 1,001 Pennsylvania, USA
FoxZero
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Posts: 1,001
Pennsylvania, USA
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or even worse *that it switched engines*.... that would just suck. Actually it would've been good of they would've started on another engine like TGEA. TGEA was released earlier this year, and this project is several years old, so they couldn't have started with that engine. At the time GameStudio wasn't a bad choice for what they were doing, obviously now there are quite a few options for shooter games. I checked their site, nothing. It's probably dead or delayed, or worse yet, moving at a slug's pace. *shrugs*
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: FoxZero]
#217716
07/24/08 15:00
07/24/08 15:00
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
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true, except for the part about A6, it wouldn't be able to handle this game at a decent fps. I've discovered these things when developing PreVa. They could've started with regular torque though.
about their website though, it doesn't really have anything but a flash object that shows a pic of one of the characters and the logo of this game :P . I'm also curious about the project.
- aka Manslayer101
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: mpdeveloper_B]
#217810
07/24/08 22:36
07/24/08 22:36
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
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true, except for the part about A6, it wouldn't be able to handle this game at a decent fps. I've discovered these things when developing PreVa. A6 can be fast if you know how to take it to it's limits without breaking it... Rarely anyone here really pushed A6 to it's visual limits, but Sebcrea was mostly doing just that. I believe he did complain about performance issues at some point, hence why they switched engines I suppose, but don't forget this game originally ran on A6 (and good as the ingame footage showed back in the day, but that's 1-2 years ago.). I think engine-wise he demanded a bit too much relying so much on shaders for everything. It looked great, but it comes to no surprise that he ran into fps issues there. Cheers
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: PHeMoX]
#217811
07/24/08 22:52
07/24/08 22:52
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
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Posts: 2,185
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but the issues isn't with shaders, it's entity counts.
- aka Manslayer101
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