// this will turn to player and move to him vec_set(temp, player.x); vec_sub(temp, my.x); vec_to_angle(my.pan, temp); move.x=2*time; ent_move(move,nullvector);
//this will attack him if distance between them is less then 50 if (vec_dist(my.x,player.x)<50) { //attack script here }