aterial Lum_mtl /// Windows and naell glows { effect= " texture entSkin1; texture entSkin3; technique t0 { pass p0 { Texture[0] = <entSkin1>; Texture[1] = <entSkin3>; ColorArg1[0] = Texture; ColorOp[0] = Modulate; ColorArg2[0] = Diffuse; ColorArg1[1] = Texture; ColorOp[1] = add; ColorArg2[1] = Current; } } "; }
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