never mind i rebuilt the level and the textures are now there
fps is slow as heck though
As far as I see, it is just a huge collection of models combined to see them in a fitting environment. Not meant to be an optimized level.
To optimize the fps you can do several things:
- First: switch off the stencil shadows.
- Second: look in MED whether the models already got mipmaps - if not, this is just a click away.
- Then, you could save almost all of them as mdl5 - that could save at least memory.
- Another step is, add '_0' at the end of the name of all models (f.i. man_0.mdl) except the houses and maybe the trees to get LOD working, then play around with the first LOD value, to see which results you get.
http://www.conitec.net/beta/ad3d_lodfactor.htm