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DX STUDIO #217262
07/22/08 11:39
07/22/08 11:39
Joined: Dec 2003
Posts: 1,225
germany
gri Offline OP
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gri  Offline OP
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Posts: 1,225
germany
hi,

did anyone checked this engine out ?

DX STUDIO

edit:
Wow they have a web-player (also as activeX browser-plugin).
And scripting language is JavaScript ...what the hell...?



, gri


Last edited by gri; 07/22/08 11:59.

"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: DX STUDIO [Re: gri] #217287
07/22/08 14:03
07/22/08 14:03
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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yeah, if you look it up you can probably find a few threads about it. please use the search button if its something that looks like there is a chance that it may have been talked about before.

Re: DX STUDIO [Re: lostclimate] #217293
07/22/08 14:56
07/22/08 14:56
Joined: Dec 2003
Posts: 1,225
germany
gri Offline OP
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gri  Offline OP
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Posts: 1,225
germany
Originally Posted By: lostclimate
yeah, if you look it up you can probably find a few threads about it. please use the search button if its something that looks like there is a chance that it may have been talked about before.


I did a search before.
And if had found some usefull answers so I had never asked.
So I found only an short talk between nuclear_winter and AlberTO about old Version 2 and AlberTO's announcement of new V2.3 with 1(!) comment.
The engine did big steps ahead until now and V3 should be released this summer. In this case are old comments and discussions about old versions useless.

Thanks.


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: DX STUDIO [Re: gri] #217569
07/23/08 20:29
07/23/08 20:29
Joined: Oct 2006
Posts: 1,245
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AlbertoT Offline
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AlbertoT  Offline
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Well I see that you did not receive any answer

I can just repeat what I told some time ago
Hope it might be of some help
In my opinion DXSTUDIO provides absolutly the best game engine architecture around
From this point of view it can be considered as the Window brother of the fantastic Unity
Maybe it is still lacking some artistic features , I am not definitly an expert , being more interested in the programming and in the "ease of use " side
Some programming functions should be also added
The comunity and the support is excellent
The only flaws are
The import \ export
I have had many problems with .x and .fbx files
It seems rather slow but it is just an impression
I did not make comparative tests

For the above reasons I decided to remain with 3dgs for the time being , but it was an hard decision



Last edited by AlbertoT; 07/23/08 20:38.
Re: DX STUDIO [Re: AlbertoT] #217574
07/23/08 21:39
07/23/08 21:39
Joined: Jan 2007
Posts: 221
F
Fenriswolf Offline
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Fenriswolf  Offline
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Joined: Jan 2007
Posts: 221
I agree with AlbertoT when he says that the support is excellent.

The JavaScript implementation is very well done, too. You can write your own objects and assign them to meshes easily.
The drawback however is that the scripts are not compiled but interpreted. So you wont be able to write complex scripts without considerable slowdowns.

Quote:
It seems rather slow but it is just an impression

I got the same impression.
While a Gamestudio project of moderate complexity (to be specific: the RTS game 2662) performed pretty good on a weak computer, all the dx studio applications ran very slow on the very same machine.

Re: DX STUDIO [Re: Fenriswolf] #217653
07/24/08 09:20
07/24/08 09:20
Joined: Dec 2003
Posts: 1,225
germany
gri Offline OP
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gri  Offline OP
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germany
hi,

I checked first their "Hut of the Dead" Demo and had 25! fps.
Its a damn small scene.
But after installing PhysX (it use Bullet if not) the FPS increase a bit.

Further I realized that the scene is full of physics and a heavy use of shaders!

So I installed the new beta version of DX Studio and the FPS of the Demo
jumped to 75.

The scene have no optimations and the engine offers only LOD until now.
So all the culling process is done by Gfx-Card processor.

On bigger levels the gamedesigner have to think about visibility of levelscenes and objects.

I 'm checking now the possibilities of vetorcalculations and coding stuff.

@Fenriswolf:
I dont think that the scriptlanguage slows down the engine too much except
on bad programming practise.

The engine self is not coded in javascript:-) and to progamming gamelogic
its not needfull to have C++.
See AAA-engines use also scriptlanguages for logic ( LUA as example).

The scripts of the objects (entities) can get changed at runtime! The
programming could be made as "event driven" -> OO-Programming. Its a little diffrent approach as 3DGS.

The kind of the workflow of editing scenes and adding logic is
just "sexy".

I like this small little studio besides its bigger brother 3DGS.


regards
,gri


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: DX STUDIO [Re: gri] #217806
07/24/08 21:51
07/24/08 21:51
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
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AlbertoT  Offline
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Quote:

The scene have no optimations and the engine offers only LOD until now.
So all the culling process is done by Gfx-Card processor.


If for scene optimization you mean Octrees or BSP , this topic has been widely discussed on their forum
They claim that these are outdated techniques
Modern graphic cards can render milion tris ,it does not worth while anymore wasting CPU cycles for Octrees \ bsp
Modern game engine use zones / portals / paged geometries along with LOD

Last edited by AlbertoT; 07/24/08 21:59.
Re: DX STUDIO [Re: AlbertoT] #217846
07/25/08 06:15
07/25/08 06:15
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Originally Posted By: AlbertoT
Modern game engine use zones / portals / paged geometries along with LOD


Do they offer portals and zones? I could not find such a feature there.


Models, Textures and Games from Dexsoft
Re: DX STUDIO [Re: Machinery_Frank] #217943
07/25/08 17:25
07/25/08 17:25
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
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AlbertoT  Offline
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well , they use the term "zone" as synonimous with their "scene"
Have a look at escape 2b tutorial to see whether it is what you mean for "zone"
Paged geometries have been announced for version 3.0
No portals

Re: DX STUDIO [Re: AlbertoT] #217994
07/25/08 20:01
07/25/08 20:01
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
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AlbertoT  Offline
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DXSTUDIO uses the scenes as :

quote

Stream scenes in the background to avoid loading screens

unquote

Last edited by AlbertoT; 07/25/08 20:28.
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