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I've been working with XNA a lot recently, really enjoying the freedom. Though with freedom, comes responsibility, so here's alot more to program...

I've setup an entity and view system so far, and creating clones of some GS functions (ent_create/remove(), vec_rotate(), etc)



I am also studying XNA 2.0
same as you I like the freedom but we must be realistic , too
maybe some nerd on GameDev.net can dream to develop an AAA game starting from XNA but between vec_rotate() and C4 there is the Pacific ocean

Last edited by AlbertoT; 07/25/08 20:10.