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Entity bounding hull can't be seen using F11 #218017
07/25/08 21:02
07/25/08 21:02
Joined: Jun 2008
Posts: 91
C
Coisox Offline OP
Junior Member
Coisox  Offline OP
Junior Member
C

Joined: Jun 2008
Posts: 91
What are the possibilities that an Entity can has a wrong bounding hull?

Of all my entities in my game, I have ONE very stubborn Entity. I create that Entity using MED just like the rest and call into Lite-C as usual.

While playing the game, when I press F11, I can't see any bounding box for that stubborn Entity but collision detection still works. It just that the bounding hull "feel" so high (I'm not sure the limit) because any entity pass over that stubborn Entity will collide. I need to lower down the bounding box.

Here's what I did:

Stubborn = ent_create("aCylinder.mdl", nullvector, NULL);
wait(1); c_setminmax(Stubborn);

What I didn't understand, supposedly, even we didn't c_setminmax, we should be able to see the bounding when we press F11.

Re: Entity bounding hull can't be seen using F11 [Re: Coisox] #218019
07/25/08 21:11
07/25/08 21:11
Joined: Jun 2008
Posts: 91
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Coisox Offline OP
Junior Member
Coisox  Offline OP
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Joined: Jun 2008
Posts: 91
Sorry, pull back my question. I just knew that we can't see bounding hull for invisible objects.


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