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Intense Pathfinding customization #218124
07/26/08 16:11
07/26/08 16:11
Joined: Jul 2008
Posts: 56
I
iam_ufo973 Offline OP
Junior Member
iam_ufo973  Offline OP
Junior Member
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Joined: Jul 2008
Posts: 56
Hi!
i want to use Intense Pathfinding for my (fist kick) fighting game but i can't figure out how to customize the intense pathfinding for that purpose because it comes by dfault for npc type game and there is not too much about it in manual.
The manual describes this function for entity movement is_Action_Move_To but it gives error when i try.
Have someone worked with intense pathfinding please help me here.
some example will be apreciated.

Re: Intense Pathfinding customization [Re: iam_ufo973] #218133
07/26/08 16:57
07/26/08 16:57
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Posts: 1,032
Croatia
does the demo level included in intense pathfinding works properly or it gives you an error for that function too?

if it works properly then the problem is somewhere in your code or calling that function...just guessing though



Ubi bene, ibi Patria.
Re: Intense Pathfinding customization [Re: croman] #218230
07/27/08 12:28
07/27/08 12:28
Joined: Jul 2008
Posts: 56
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iam_ufo973 Offline OP
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iam_ufo973  Offline OP
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Joined: Jul 2008
Posts: 56
The demo works properly but i don't know how to use it in my own action.
Can someone post a sample please?

Re: Intense Pathfinding customization [Re: iam_ufo973] #218242
07/27/08 12:52
07/27/08 12:52
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Posts: 1,032
Croatia
i know that i had some problems with that too but i cant remember what problems exactly, sry.

but i think that it is something within that function. try to look at that function



Ubi bene, ibi Patria.
Re: Intense Pathfinding customization [Re: croman] #218254
07/27/08 13:39
07/27/08 13:39
Joined: Jul 2008
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iam_ufo973 Offline OP
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iam_ufo973  Offline OP
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Joined: Jul 2008
Posts: 56
can someone post a simple example on how to use intense pathfinding to move player or enemy to somewhere?

Re: Intense Pathfinding customization [Re: iam_ufo973] #218292
07/27/08 18:01
07/27/08 18:01
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
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LarryLaffer  Offline
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Posts: 1,205
Greece
Hi iam_ufo973,

Basically, that's what the demo is... However, IP2 requires a bit greater skill than its predecessor in order to install to your own game. My advice is this:

Download Intense Pathfinding 1.03 from here. Its demo is pretty much what u asked. One Guy, that you can move anywhere you want. The manual also offers a much more detailed section on how to install it to your project, step by step. The problem is that you'll miss a few of IP2's features, like dynamic obstacle avoidance, Lite-C combatibility, etc. But after you become familiar with IP1's functions, it will become clearer to you on how to install IP2 yourself.

I wanna stress here, that unlike Intense X, Intense Pathfinding is for programmers who know their way around SED, but don't want to spend time re-inventing the wheel (the wheel being Dijstra, Aytomatic pathfinding graph creation, movement, and all that mambo jumbo)

Cheers,
Aris


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