Progress with XNA is moving really quickly though...
I messed with a couple different physics engine (BEPU, PhysX, Newton), and I'm sticking with Newton. I have it (mostly) integrated...
I'm going to work on adding some graphics optimizations next, which means... more research! fun.... *sarcasm*
ALSO, I plan on making it similar to Leadwerks (collision through Newton & shaders for everything)
Last edited by xXxDisciple; 07/26/08 17:21.