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Multiplayer: Pro Edition Server Capacity and Game Setup #212081
06/20/08 09:04
06/20/08 09:04
Joined: Jun 2008
Posts: 37
Ohio
K
Kravenwolf Offline OP
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Kravenwolf  Offline OP
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K

Joined: Jun 2008
Posts: 37
Ohio
Multiplayer: Pro Edition Server Capacity and Game Setup

I'll apologize in advance for the numerous questions that I'll be asking about Gamestudio (I promise to use the search feature before I post); but I am very eager to start learning more about the program.

I'm going to order the commercial edition today, and I was interested in creating a quick multiplayer game to familiarize myself with the software. Keeping in mind that I have absolutely NO experience in game programming or commands; I was wondering exactly how hard it would be to create a multiplayer game (one team against another) in GameStudio. I was planning on creating the level [scenery] first, and then the characters and sprites; and then work on adding the multiplayer feature.

Also, I wanted to know, when upgrading to the pro edition, the difficulty, if possible, of making the game capable of accepting up to 2,000 or so players online. Not all in the same room, but multiple rooms to join; each room would accept say, 16 players. I also wanted to know the steps; i.e. if this required thousands of lines of scripting to make it possible; and exactly how much money it would cost to run a server with 2,000 people; if it costs money to keep it running. Many thanks for helping out with my previous questions...I'd greatly appreciate some information on this matter.

-Kravenwolf



Last edited by Kravenwolf; 06/20/08 09:06.
Re: Multiplayer: Pro Edition Server Capacity and Game Setup [Re: Kravenwolf] #212085
06/20/08 09:51
06/20/08 09:51
Joined: May 2008
Posts: 33
Russia/Netherlands
H
Hand_Of_Law Offline
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Hand_Of_Law  Offline
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Joined: May 2008
Posts: 33
Russia/Netherlands
Hi,

Check out some of the multiplayer tutorials and you will find that it is possible to create something basic quickly.
However creating a large game will need some programming and design skills. It depends on your experience and talent if you can master this.
Server requirements will vary on game design, if you can design a dedicated server to handle things it would take much less than if the server would need to use the full game. Also it will depend on how much data there needs to be synced.

To be short, it is impossible to give an answer. If you make a game like Crysis, expect that you need a heavy server. Make multiplayer Pong, and you might use your home PC.

Re: Multiplayer: Pro Edition Server Capacity and Game Setup [Re: Hand_Of_Law] #212185
06/20/08 19:39
06/20/08 19:39
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Quote:
Keeping in mind that I have absolutely NO experience in game programming or commands; I was wondering exactly how hard it would be to create a multiplayer game (one team against another) in GameStudio.


Code:
i=0;
while(i!=100)
{
diag("very, ");
i+=1;
}
diag("/n");
diag("hard.);


Re: Multiplayer: Pro Edition Server Capacity and Game Setup [Re: fastlane69] #212209
06/20/08 21:04
06/20/08 21:04
Joined: Jun 2008
Posts: 37
Ohio
K
Kravenwolf Offline OP
Newbie
Kravenwolf  Offline OP
Newbie
K

Joined: Jun 2008
Posts: 37
Ohio
Originally Posted By: fastlane69
Quote:
Keeping in mind that I have absolutely NO experience in game programming or commands; I was wondering exactly how hard it would be to create a multiplayer game (one team against another) in GameStudio.


Code:
i=0;
while(i!=100)
{
diag("very, ");
i+=1;
}
diag("/n");
diag("hard.);


ahahahah!


Hand of Law, many thanks. I talked to a guy at gamestudio for about an hour today on the subject...and he said the best thing to do would be to focus on making the level first...then the characters, etc. And cross the multiplayer bridge when I get to it >.<

Re: Multiplayer: Pro Edition Server Capacity and Game Setup [Re: Kravenwolf] #212244
06/21/08 00:31
06/21/08 00:31
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
"Dream Big; Start Small."

Re: Multiplayer: Pro Edition Server Capacity and Game Setup [Re: fastlane69] #212250
06/21/08 01:32
06/21/08 01:32
Joined: Jun 2008
Posts: 37
Ohio
K
Kravenwolf Offline OP
Newbie
Kravenwolf  Offline OP
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K

Joined: Jun 2008
Posts: 37
Ohio
I think I will take your advice, good sir. I just received the program, and am going to read the manual and run through the tutorials before posting anymore questions. Don't want to become a nuscience smirk

Re: Multiplayer: Pro Edition Server Capacity and Game Setup [Re: Kravenwolf] #212654
06/23/08 16:13
06/23/08 16:13
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
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Joey  Offline
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Joined: Jan 2003
Posts: 4,615
Cambridge
you're wise to say that :-) but if you've any questions, don't hesitate and ask away.

Re: Multiplayer: Pro Edition Server Capacity and Game Setup [Re: Joey] #212697
06/23/08 19:16
06/23/08 19:16
Joined: Jun 2008
Posts: 37
Ohio
K
Kravenwolf Offline OP
Newbie
Kravenwolf  Offline OP
Newbie
K

Joined: Jun 2008
Posts: 37
Ohio
I'll definately hold you up on that offer, and thanks to everyone here for being so helpful!

-Kravenwolf

Re: Multiplayer: Pro Edition Server Capacity and Game Setup [Re: Kravenwolf] #218192
07/27/08 02:20
07/27/08 02:20
Joined: Aug 2005
Posts: 186
Beneath the Surface
alpha12 Offline
Member
alpha12  Offline
Member

Joined: Aug 2005
Posts: 186
Beneath the Surface
Originally Posted By: Kravenwolf
I'll definately hold you up on that offer, and thanks to everyone here for being so helpful!

-Kravenwolf


to be honest these kind of question already asked zillion of times,are you coming from realmcrafter community? like others said dream big start small,3d gamestudio is really different from realmcrafter,and any REAL game-dev can say,by your experience and such,it's like you are thinking to build a ferrari car while you only had experienced building paper car,i know it sound to be rude but just wanna tell you the truth,just start small,learn and learn, improve, good luck smile


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