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Re: Middleware engine/ suites
[Re: AlbertoT]
#218141
07/26/08 17:19
07/26/08 17:19
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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Progress with XNA is moving really quickly though...
I messed with a couple different physics engine (BEPU, PhysX, Newton), and I'm sticking with Newton. I have it (mostly) integrated...
I'm going to work on adding some graphics optimizations next, which means... more research! fun.... *sarcasm*
ALSO, I plan on making it similar to Leadwerks (collision through Newton & shaders for everything)
Last edited by xXxDisciple; 07/26/08 17:21.
xXxGuitar511 - Programmer
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Re: Middleware engine/ suites
[Re: xXxGuitar511]
#218147
07/26/08 17:36
07/26/08 17:36
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Joined: Nov 2007
Posts: 1,143 United Kingdom
DJBMASTER
Serious User
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Serious User
Joined: Nov 2007
Posts: 1,143
United Kingdom
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I want to have a look at XNA because i learnt most of my OOP in C# and i just like the way it works, lol.
I'm building a desktop application, but i would want to add some 3D graphics also. Is it possible to render a small 3D scene into, eg a panel or a windows form using XNA or would it be easier to just do this in DirectX/OpenGL?
Last edited by DJBMASTER; 07/26/08 17:52.
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Re: Middleware engine/ suites
[Re: xXxGuitar511]
#218203
07/27/08 04:41
07/27/08 04:41
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Joined: Dec 2005
Posts: 478 India
msl_manni
Senior Member
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Senior Member
Joined: Dec 2005
Posts: 478
India
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ALSO, I plan on making it similar to Leadwerks (collision through Newton & shaders for everything)
You have chosen the right track. BTW would it be possible to have the same shader type like Leadwerks, for A7 projects. It would be real cool if possible.
My Specialities Limited.
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Re: Middleware engine/ suites
[Re: xXxGuitar511]
#218208
07/27/08 07:44
07/27/08 07:44
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Definitely use XNA. You can easily incorporate any Windows forms... Yes. I agree. XNA is one solution here. But you can also choose pure OpenGL. There are a lot of tutorials describing how to put it into a MS Windows environment. There are even platform independent window / gui libraries for OpenGL.
Models, Textures and Games from Dexsoft
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Re: Middleware engine/ suites
[Re: sueds]
#218384
07/28/08 10:43
07/28/08 10:43
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Joined: Oct 2004
Posts: 150 Germany
tkunze
Member
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Member
Joined: Oct 2004
Posts: 150
Germany
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@LostClimate i did some investigation on leadwerks over the weekend and so far i have to say i like it. However in my opinion it is still an unfinished project but it looks promising. One big issue is the low framerate in the current version (see samples below with GeForce GTS 8800 640 MB and CoreDuo 6600!!!). The framerates on the beta version 2.1 are much higher so it can be expected this issue gets solved. To build render scenes is pretty easy. The engine code is straight forward but it still lacks a lot of documentation to achieve the high standard of A7. But i was able to create a small scene with camera movement and lightning very easy. As my summary this will be the engine (apart from A7 of course) i will do more investigation in the future. Screens from the sample projects: 
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Re: Middleware engine/ suites
[Re: Fenriswolf]
#218429
07/28/08 15:27
07/28/08 15:27
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Joined: Oct 2004
Posts: 150 Germany
tkunze
Member
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Member
Joined: Oct 2004
Posts: 150
Germany
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...? i didnt mention leadwerks... good to see what you've found anyways. :P Uuups. i meant @FoxZero. But good to see youre interested anyway ...
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