I've been looking at the documentation on TEXT (at http://www.conitec.com/beta/atexte-intro.htm). It would be helpful if the names of the structure members were given.

My specific problem is the following: I'd like to be able to define a text string, and then replace the text at various times throughout the game, so that, for example, any one of 10 different string is displayed at any given time. So far, no one that I've talked to seems to know how to do this, other than creating multiple strings that occupy the same space on the screen and then making the one that one wants visible and all others not visible. This is incredibly awkward. Is there is a better way of doing this?

Dr. Phillip M. Feldman