my brother wants to fight other puppets, and as you get bigger you get stronger but so do they if you don't beat them fast enough
if that was multi-player that could get really crazy, though potentially an indie programmer's nightmare.
co-op and mini-games could stretch the game out longer (what about a simple side-scrolling survival mode where objects fall from the top of the screen and you need to catch ones smaller than you and dodge ones bigger), and level editor sounds like a good idea. will a7 be used for the next one?
and what does the "most refreshing" mean? is that an award you got at an indie conference or something?
julz