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Babylon 5 project
#218681
07/29/08 21:15
07/29/08 21:15
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Joined: Dec 2007
Posts: 156 England
ryangregory
OP
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OP
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Joined: Dec 2007
Posts: 156
England
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Hi everyone. Im wanting to make a game based on the scifi series babylon 5, I will show my progress here. At the moment I'm making the characters and alien models before looking for more help. The game may be episodic taking place during the shadow war, details are still being developed and subject to change. The game will play like a cross between metal gear solid 4 and mass effect, though obviously not to the equivalent standard but retaining the huge feel of the game with a strong story. Here are some images of my models up to now. They arent completely finished, Im aiming for a character poly size of 3000 with 1024x1024 textures. Base Female Base Male Female EA officer Pak'ma'ra alien Im aiming for ps2 quality graphics, with several shaders on top. Obviously the main goal at the end of this project is hopefully to get the owners of babylon 5 to publish this game. Im completely dedicated to this project and wont settle for less than the best I can make it. I will be working on the models for some time for now and will post new ones here upon completion. Later on in the project I will be scouting around for the best programmers, level designers, composers, storytellers etc. To really make this a professional and top quality game. Cheers!, thanks for looking. Ryan.
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Re: Babylon 5 project
[Re: ryangregory]
#218694
07/29/08 22:42
07/29/08 22:42
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Joined: Jan 2008
Posts: 1,580
Blade280891
Serious User
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Serious User
Joined: Jan 2008
Posts: 1,580
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Good luck with it, i would advise not making to much of it without talking to the owners of the bablyon 5 copyright, so you don't make something you can never release.
My Avatar Randomness V2"Someone get me to the doctor, and someone call the nurse And someone buy me roses, and someone burned the church"
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Re: Babylon 5 project
[Re: sPlKe]
#218717
07/30/08 06:42
07/30/08 06:42
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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"Later on in the project I will be scouting around for the best programmers, level designers, composers, storytellers etc. To really make this a professional and top quality game."
I think by scouting, you mean begging, because it won't be easy to find "top developers" to do free work for an unestablished/unapproved project. I'm assuming this is your first project, and that you've become good friends with the templates?
xXxGuitar511 - Programmer
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Re: Babylon 5 project
[Re: xXxGuitar511]
#218724
07/30/08 07:33
07/30/08 07:33
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Joined: May 2005
Posts: 133 Germany, Passau
AlexDeloy
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Member
Joined: May 2005
Posts: 133
Germany, Passau
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I'd love to see this project finish but so many people tried (dozens of fan-projects and even Sierra) but nobody really succeeded/finished. But none the less I'm looking forward to board my starfury as soon as possible and kick some raiders ass... I wish you good luck. *Sighs wishfully and gazes at his table*
Last edited by AlexDeloy; 07/30/08 07:47.
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Re: Babylon 5 project
[Re: AlexDeloy]
#218749
07/30/08 10:06
07/30/08 10:06
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Joined: Dec 2007
Posts: 156 England
ryangregory
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Joined: Dec 2007
Posts: 156
England
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Hey guys, I know this will be difficult and possibly destined to failure, but I really want to give it my best shot. I understand your concerns and share them myself, but I've always wanted to make a B5 game and even if it fails I'll have tried my best. Thanks again, Ryan. p.s - nice collection alex.
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Re: Babylon 5 project
[Re: AlexDeloy]
#218754
07/30/08 11:31
07/30/08 11:31
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Joined: Sep 2007
Posts: 1,093 Germany
Toast
Serious User
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Serious User
Joined: Sep 2007
Posts: 1,093
Germany
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I'd love to see this project finish but so many people tried (dozens of fan-projects and even Sierra) but nobody really succeeded/finished. But none the less I'm looking forward to board my starfury as soon as possible and kick some raiders ass... I wish you good luck. *Sighs wishfully and gazes at his table* That's not correct - do you know about "I've found her"? It's a nice B5 game although that realistic physics of the Starfury imo is a bit hard to control... http://ifh.firstones.com/BTW: When looking at that table you still seem to miss lots of things... :P @Topic: As huge B5 fan I'd really like to see something like this project turning out well. I might even concider contributing at some point (but don't ask me about that in the near future - I've got enough to do right now )... Enjoy your meal Toast
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Re: Babylon 5 project
[Re: ryangregory]
#218790
07/30/08 15:44
07/30/08 15:44
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Judging from the models, you got a nice start qua organic modeling But from my pov, all good projects start with proper documentation and reference to oneself's capacities thus my question is, did you already set up a document to have a proper view about the entire project. To put it simple, it all starts on paper Once all ideas have been elaborated, the development stage can begin. I'm not saying you're on the wrong way, I'm indicating that if you want to see your project grow big, you need to know first what you're capable of before starting the develoment stage. Thanks in progress Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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