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Project ducky-interactiv water surface simulator #219099
08/01/08 00:37
08/01/08 00:37
7 Images
Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
cro_games Offline OP
User
Project ducky-interactiv water surface simulator

Hello everyone..
I created "interactiv water surface simulator" and I want to show it to you,enjoy:

You can watch demonstration video here:


Download "Project ducky" here:
Click to download (17.7 MB)
Last edited by cro_games; 08/06/08 13:42.
39 Comments
Re: Project ducky-interactiv water surface simulator [Re: TSG_Torsten] #219188
08/01/08 13:15
08/01/08 13:15
Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
cro_games Offline OP
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cro_games  Offline OP
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Posts: 761
Hrvatska (Croatia ), Slavonski...
Thenks everyone for the good comments..
Originally Posted By: JulzMighty

pretty groovy, but if i were you i would write my own 2D fluid-physics (there are enough online resources for navier-stokes equations, and an example in one of the nVidia SDKs) so the ducks are actually affected by the waves.
julz


But i created my own code,so the ducks are actually affected by the waves..you can see that in the video and simulator..


Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
-----------------------------------
Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)
Re: Project ducky-interactiv water surface simulator [Re: TSG_Torsten] #219190
08/01/08 13:18
08/01/08 13:18
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Joined: Nov 2007
Posts: 1,032
Croatia
it looks really cool. i believe this is the only example of 3dgs water physics on this forum.

great work Boss, but didn't you forget something? laugh



Ubi bene, ibi Patria.
Re: Project ducky-interactiv water surface simulator [Re: croman] #219196
08/01/08 13:24
08/01/08 13:24
Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
cro_games Offline OP
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cro_games  Offline OP
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Hrvatska (Croatia ), Slavonski...
Originally Posted By: cerberi_croman
it looks really cool. i believe this is the only example of 3dgs water physics on this forum.

great work Boss, but didn't you forget something? laugh


A jebiga..The basics water physics code is created by Alen (cerberi_croman).. laugh


Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
-----------------------------------
Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)
Re: Project ducky-interactiv water surface simulator [Re: cro_games] #219292
08/01/08 18:26
08/01/08 18:26

M
mercuryus
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mercuryus
Unregistered
M



Good work from both of you! - and a nice demo!

PS: where is the "multiplayer-bathtub-ducky-race"? wink


Re: Project ducky-interactiv water surface simulator [Re: ] #219295
08/01/08 18:42
08/01/08 18:42
Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
cro_games Offline OP
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cro_games  Offline OP
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Posts: 761
Hrvatska (Croatia ), Slavonski...
Originally Posted By: mercuryus
Good work from both of you! - and a nice demo!

PS: where is the "multiplayer-bathtub-ducky-race"? wink


lol..I'm planning to make a game from this.. laugh

Last edited by cro_games; 08/01/08 18:42.
Re: Project ducky-interactiv water surface simulator [Re: cro_games] #219327
08/02/08 02:22
08/02/08 02:22
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
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Blade280891  Offline
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Joined: Jan 2008
Posts: 1,580
Are there any plans to release the code for this ?


My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: Project ducky-interactiv water surface simulator [Re: Blade280891] #219329
08/02/08 02:56
08/02/08 02:56
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Quote:
But i created my own code,so the ducks are actually affected by the waves..you can see that in the video and simulator..

it's not very visible. they don't seem to care about the waves, only getting a force away from the player-controlled-duck when the player moves it. if they do get affected by the waves, real rubber duckies would be more affected and bob around more from the waves.

don't get me wrong, it's great work.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: Project ducky-interactiv water surface simulator [Re: JibbSmart] #219345
08/02/08 07:38
08/02/08 07:38
Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
cro_games Offline OP
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cro_games  Offline OP
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Posts: 761
Hrvatska (Croatia ), Slavonski...
My code dedects position of te wave making ducky,distance between affected ducky and wave making ducky, and the speed of wave making ducky.. laugh Yes I know what are you trying to say.. Thanks..

Originally Posted By: Blade28081991
Are there any plans to release the code for this ?


Run MED/WED/SED -> press F1 -> go te search -> enter "PH_WAVE" laugh you can find the basic in there..

Last edited by cro_games; 08/02/08 07:40.
Re: Project ducky-interactiv water surface simulator [Re: cro_games] #219354
08/02/08 10:56
08/02/08 10:56
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
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Joined: Jan 2004
Posts: 3,023
The Netherlands
bouyancy doesnt look convincing, even a rubber ducky should look more heavy.
(achieve this by making the ducky go deeper underwater when hitting the surface, and make him "pop" out more of underwater).

otherwise, great work! really nice laugh

keep it up, and regards.

Dennis


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Project ducky-interactiv water surface simulator [Re: Helghast] #219361
08/02/08 11:38
08/02/08 11:38
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
You should adjust the collision box a bit, and you should avoid that the ducks while falling on each other STAY on each other as if they where crates! wink

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