pretty groovy, but if i were you i would write my own 2D fluid-physics (there are enough online resources for navier-stokes equations, and an example in one of the nVidia SDKs) so the ducks are actually affected by the waves. julz
But i created my own code,so the ducks are actually affected by the waves..you can see that in the video and simulator..
Hello everyone my name is Ivan Mandic from "Frozen pixel studio". ----------------------------------- Homepage: www.fpx-studio.com e-mail: emu_hunter_1990@hotmail.com (working on a game engine)
Re: Project ducky-interactiv water surface simulator
[Re: TSG_Torsten]
#219190 08/01/0813:1808/01/0813:18
it looks really cool. i believe this is the only example of 3dgs water physics on this forum.
great work Boss, but didn't you forget something?
A jebiga..The basics water physics code is created by Alen (cerberi_croman)..
Hello everyone my name is Ivan Mandic from "Frozen pixel studio". ----------------------------------- Homepage: www.fpx-studio.com e-mail: emu_hunter_1990@hotmail.com (working on a game engine)
Re: Project ducky-interactiv water surface simulator
[Re: cro_games]
#219292 08/01/0818:2608/01/0818:26
But i created my own code,so the ducks are actually affected by the waves..you can see that in the video and simulator..
it's not very visible. they don't seem to care about the waves, only getting a force away from the player-controlled-duck when the player moves it. if they do get affected by the waves, real rubber duckies would be more affected and bob around more from the waves.
My code dedects position of te wave making ducky,distance between affected ducky and wave making ducky, and the speed of wave making ducky.. Yes I know what are you trying to say.. Thanks..
Originally Posted By: Blade28081991
Are there any plans to release the code for this ?
Run MED/WED/SED -> press F1 -> go te search -> enter "PH_WAVE" you can find the basic in there..
Last edited by cro_games; 08/02/0807:40.
Re: Project ducky-interactiv water surface simulator
[Re: cro_games]
#219354 08/02/0810:5608/02/0810:56
bouyancy doesnt look convincing, even a rubber ducky should look more heavy. (achieve this by making the ducky go deeper underwater when hitting the surface, and make him "pop" out more of underwater).