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realtime terrain / mesh deforming. #203986
04/25/08 14:43
04/25/08 14:43
Joined: Jun 2007
Posts: 236
acknex.exe
ACKNEX007 Offline OP
Member
ACKNEX007  Offline OP
Member

Joined: Jun 2007
Posts: 236
acknex.exe
is there any way / sample to modify the terrain / plane shapes in realtime ?
using mouse..i saw something in old AUM but not sure in which month it was released.

can anyone point it for me please ?

thanks.

Re: realtime terrain / mesh deforming. [Re: ACKNEX007] #204035
04/25/08 19:50
04/25/08 19:50
Joined: Oct 2002
Posts: 799
Germany->Bavaria->Nuremberg
C
Christian__A Offline
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Christian__A  Offline
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C

Joined: Oct 2002
Posts: 799
Germany->Bavaria->Nuremberg
Determine the Mouse-Position with vec_for_screen, Trace from this vector (+ some Z value) to a point below this. Hitvertex tells you the nearest vertex. Now use vec_to_mesh to deform the Terrain.


MfG, Christian__A. Visit my Site: www.chris-a.de


Re: realtime terrain / mesh deforming. [Re: ACKNEX007] #204387
04/29/08 00:21
04/29/08 00:21
Joined: Jun 2007
Posts: 236
acknex.exe
ACKNEX007 Offline OP
Member
ACKNEX007  Offline OP
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Joined: Jun 2007
Posts: 236
acknex.exe
can anyone please post a example script to deform a terrain use mouse ?
i am creating something like as the sculpting tool. so i can deform the terrain in real time for my game's level editor.

Re: realtime terrain / mesh deforming. [Re: ACKNEX007] #204391
04/29/08 01:00
04/29/08 01:00
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
check the AUM's...aum 52? 52-56 somewhere in there(correct me here people)there is a terrain editor created by George P. that should point you in the right direction.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: realtime terrain / mesh deforming - example [Re: ACKNEX007] #204520
04/29/08 18:18
04/29/08 18:18
Joined: Dec 2002
Posts: 616
Austria
Stromausfall Offline
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Stromausfall  Offline
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Joined: Dec 2002
Posts: 616
Austria
Hi,
here's an example for mesh deforming with mouse in lite-c A7.07

just copy the link into your address-bar :

http://m_auer.byethost3.com/3dgs/terrain_deforming/terrain_deforming.zip

Although it's scripted quite ugly, it could be useful,
the script can be used by everyone for everything, no credits required.

Stromausfall

Re: realtime terrain / mesh deforming - example [Re: Stromausfall] #204665
04/30/08 17:37
04/30/08 17:37
Joined: Jun 2007
Posts: 236
acknex.exe
ACKNEX007 Offline OP
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ACKNEX007  Offline OP
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Joined: Jun 2007
Posts: 236
acknex.exe
thanks for replies.
Stromausfall , but the link to that zip file is not working.its redirecting to a blog.

Re: realtime terrain / mesh deforming - example [Re: ACKNEX007] #204666
04/30/08 17:41
04/30/08 17:41
Joined: Dec 2002
Posts: 616
Austria
Stromausfall Offline
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Stromausfall  Offline
User

Joined: Dec 2002
Posts: 616
Austria
you have to copy the link and insert it in your browser, clicking on the link won't work, if it still doesn't work, i'll send it to you ^^


get the C# wrapper:
for A7.85.4 and A8.30.4, Version 2.3.9
at http://acknexwrapper2.matthias-auer.net/ or visit the thread
Re: realtime terrain / mesh deforming - example [Re: Stromausfall] #204669
04/30/08 17:51
04/30/08 17:51
Joined: Jun 2007
Posts: 236
acknex.exe
ACKNEX007 Offline OP
Member
ACKNEX007  Offline OP
Member

Joined: Jun 2007
Posts: 236
acknex.exe
it works now. thanks a lot ! it really helped me to start as a base script.
i will give you the credit.
thanks again !

Re: realtime terrain / mesh deforming - example [Re: ACKNEX007] #212370
06/21/08 21:38
06/21/08 21:38
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
out of curiosity I tried to download this(I know this post is a bit older, but...)and even past into browser. I get a blog and a bunch of popups(blocked BTW), so for those considering checking this be warned.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: realtime terrain / mesh deforming. [Re: Nowherebrain] #219247
08/01/08 16:20
08/01/08 16:20
Joined: May 2008
Posts: 91
Eugene, OR. USA
ATOMIX Offline
Junior Member
ATOMIX  Offline
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Joined: May 2008
Posts: 91
Eugene, OR. USA
Tracked down the realtime terrain / mesh deforming
it's in AUM59


ATOMIX Productions
ATOMIX Group LLC
http://theatomizer.com
A7 Pro 7.50

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