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Re: Babylon 5 project [Re: sPlKe] #218903
07/31/08 10:01
07/31/08 10:01
Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
cro_games Offline
User
cro_games  Offline
User

Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
Once again try..
p.s.
I started with 3DGS in 2004 ..

Last edited by cro_games; 07/31/08 10:03.

Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
-----------------------------------
Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)
Re: Babylon 5 project [Re: sPlKe] #219068
07/31/08 22:06
07/31/08 22:06
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
Serious User
Toast  Offline
Serious User
T

Joined: Sep 2007
Posts: 1,093
Germany
@spike:
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showimage&id=45&type=m
laugh

Ok - not just 3DGS alone but I don't think that scenery runs with just 15fps... wink
Although you of course are right in terms of performance - 3DGS isn't on par with AAA engines...

Enjoy your meal
Toast

Re: Babylon 5 project [Re: Toast] #219305
08/01/08 20:11
08/01/08 20:11
Joined: Dec 2007
Posts: 156
England
ryangregory Offline OP
Member
ryangregory  Offline OP
Member

Joined: Dec 2007
Posts: 156
England
Ok, so heres the first finished model of the project excluding the hair as I intend to make several different ones.



Im thinking of using this model with several different heads and hairs, creating lots of different characters.
Do you think this style of models/textures will be ok and work well?
more to come soon!

Cheers, Ryan.

Re: Babylon 5 project [Re: ryangregory] #219357
08/02/08 11:15
08/02/08 11:15
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
you are all losers. literally.
i dont care about a ban, for as some of you already know i stopped posting here "real" posts a while ago, simply becaus people like you are just plain idiots.

i mean, you want to achieve PS3 graphcis with an engine that cant even do Wii graphics. its like fitting a truck into the backseat of my car. i dont even have a car.



you show me a lousy screenshot of blocky geometry and shadows that are common in PS2 games and expec tme to be impressed, when this screenshot of encharted isnt even the best thing the PS3 can do?

get real. grow up. learn your facts. you are taking the engine as holy grail. torque and irrlicht blow A7 out of the water easily. i just dont work with them because i see no need to, for i stopped pushing limitls long ago and i am now soley focusing on fun. A7 is easy to use, and thats why i use it. if you wake up one day, and realize how stupid you guys are for hailing the engine for what it simply cant do, call me back and we will laugh about the other suckers together. until then, continue to work on your triple AAA ego shooter MMO rpg super "teh grafix" template gamewhatsoever.
i started out exactly the same way like you, i was probably even the biggier idiot back then, but belive me, you will learn it too.
and if one of you has the balls to admit it then and say, man, you were right, you will see that you have grown up...

Re: Babylon 5 project [Re: sPlKe] #219397
08/02/08 14:22
08/02/08 14:22
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
spike, you lose all credibility when you say:
Quote:
an engine that cant even do Wii graphics
i've never seen great graphics on wii. i don't have one but i know people who do, and i did a search trying to find some nice wii graphics and these look pretty good:
http://www.1up.com/do/blogEntry?bId=7651699&publicUserId=5537734
but that's all nice art-work. a7 can do that easily, on relatively old hardware.

on ps3-level hardware what's stopping people from getting ps3-grade graphics at a decent framerate with a7? it's just peoples' creative capabilities. the speed difference with other engines isn't that big.

what do you know, anyway? you still use a6, so i assume you still use c-script -- a scripting language. you can't expect speed from a scripting language. maybe you know a6 inside-out, but a7 is a huge step up.

you can't speak as the voice of experience if you're still using an old engine.

@ryan: sorry about that mate. you're a really good artist and you work well with "ps2 quality" graphics. i think they're a tad above ps2 quality, but it depends how many characters you have on-screen and what game you're comparing with. keep it up.

i've never had a taste of babylon 5, so i don't know how authentic these look, but hey they look good!

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: Babylon 5 project [Re: JibbSmart] #219404
08/02/08 14:38
08/02/08 14:38
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
you losse credibility when you say you enver palyed wii butdont know a game with godo graphics...

get yourself a "the Conduit" fix and then talk back okay?
and none of those screens cant be done with A7 not like this and not with a good performance. everbody that says somethign different is either lying or simply has no clue-.-

oh and by the way


this is god of war 2 for ps2. you can do that on A7 with more tricking than houdini though... do that first and then tell me how im wrong again...
and wii has much better graphisc than that, get yourself a good game-.-

Last edited by sPlKe; 08/02/08 14:41.
Re: Babylon 5 project [Re: JibbSmart] #219406
08/02/08 14:40
08/02/08 14:40
Joined: Dec 2007
Posts: 156
England
ryangregory Offline OP
Member
ryangregory  Offline OP
Member

Joined: Dec 2007
Posts: 156
England
Thanks alot Julz, Im not sure of the absolute limits of the a7 engine but I'm fairly sure it can handle the amount and level of work Im planning on making and am not interested in making ps3 super graphics. So the whole argument is unwanted in this thread. Graphics are never as important as fun gameplay and an engaging story, as long as they are good enough to carry these two things.
Cheers, Ryan.

Re: Babylon 5 project [Re: ryangregory] #219411
08/02/08 14:49
08/02/08 14:49
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
spike, you and me need a chat in morbius.

sorry ryan.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: Babylon 5 project [Re: JibbSmart] #219421
08/02/08 15:16
08/02/08 15:16
Joined: Feb 2004
Posts: 197
sebcrea Offline
Member
sebcrea  Offline
Member

Joined: Feb 2004
Posts: 197
To me it looks very well made I like the old Elite Force 1 graphics.


Maybe you should head in this graphics direction ( it really depends on how quick you create your assets) the only thing Iam concerned about is the license issue, giving it your own twist and rename it would be better, so that no one can shutdown your project.

The problem even with old franchises is that someone still owns the license even without doing something with it (sometimes just to sell it), so make sure no one shuts down your project.



Last edited by sebcrea; 08/02/08 15:44.
Re: Babylon 5 project [Re: sebcrea] #219426
08/02/08 15:29
08/02/08 15:29
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
Serious User
Blade280891  Offline
Serious User

Joined: Jan 2008
Posts: 1,580
If you are planning on going for the PS3 approach , this may interest you
https://www.newdev.scee.net/AreaNewLicensee/MainSystem/CFModules/ScreenLayout/nl_master_template.cfm

It is an application form for Phyre Engine that is free, and designed by sony for the playstation , it can be use for PSP , PS2 and PS3 games.


My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
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