I have the following as part of my camera code:
if(mouse_right)
{
mouse_map=cursor_orbit;
//center_cursor();
MOUSE_POS.X = (screen_size.x / 2);
MOUSE_POS.Y = (screen_size.y / 2);
// add mouse forces
MY.skill1 -= (mickey.x*cameraFree01_mouse_force)*(time_step * 1.5); // pan
MY.skill2 -= (mickey.y*cameraFree01_mouse_force)*(time_step * 1.5); // tilt
}
When the user holds the right mouse button, the mouse cursor is centered in the view and the camera rotates around its own axis.
This code is being used in a modified "cameraFree01.wdl" file. The cameraFree action is assigned to a dummy entity in my level.
I would like the camera to
orbit (instead of rotate) around
a point in the center of the view at an arbitrary distance. I want to do this in my existing modified cameraFree code (instead of switching to cameraOrbit or something else).
How can I change the code above to do this?
Thanks!