Actually both characters are in the level the same time, you just change which one you control.
EDIT: Got it to do something, now it causes the game to crash.
Here's the current code:
Code:
FUNCTION change_chars() {
	IF (jchar == 0) {
			jchar = 1;
	}
ELSE {
			jchar = 0;
	}

}

ACTION character_control {
				on_q = change_chars();
}


Last edited by Jonah; 08/04/08 22:40.