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Re: Daz3D, TrueSpace or Wings3D ?
[Re: lostclimate]
#219960
08/05/08 20:41
08/05/08 20:41
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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In case you follow lostclimate's advice, we could start a thread for collecting our newest discoveries of the interface! I started to write a text file with the most important functions. This helped me a lot! start blender
to split window in two: click upper edge of scene view lmb with alt hold click 'Split Area'
to choose uv-map for that view: place mouse pointer in right area hold shift and press F10
to add an image: click button 'Image' in the lower bar of the area, choose settings f.i. 1024x1024
to load model from MED: (export as fbx, import into milkshape(middle part of format list), export as obj(middlepart of format list),importing in blender (next to last format in list)) (after exporting a frame as 3ds in MED)
to look around the model: click view in the lower bar of the area, select 'local view', then press the Num button of the Num keys to activate the num buttons, use them to circle around the model
to select a model to uv-map: select 'Edit Mode' in lower tool bar, click 'Select' choose 'Select/Deselect All',
to uv-map a model: with mouse pointer in the scene area click 'u', choose uv-map
to cut the model's skin (make seams): click edge button in lower bar, click b while mouse pointer in view, right-click at an edge, hold shift and right-click the next edge and so on, click ctrl+e, choose mark seam, select all(means click 'Select' 'Select/Deselect All' two times), uv-map again
to bake a shadow on the image of the map: click 'Render' on the upper main bar, choose 'Bake Render Meshes', choose 'Ambient Occlusion'
You need Mesh Tools, Modifiers, Multires, Subdivide, Catmull-Clark
Or
Open world panel which is needed to work with approximate Ambient Occlusion
F8 opens World Panel
F9 opens Multires Modifiers etc.
Values that give a good result with pokedino(low res animal):
Correction:0.9 Error: 0.25 Use Falloff Strength: 9.08 Add, Plain, Energy: 1 (Both instead of Add adds the light; good for environment lighting, but you should subdivide befor to get rid of the edges)
after uv-mapping it, switch in object mode; to see the uv-map you need to choose edit mode again
There is a 'view selected' under 'view' to move the camera around the wished position
How to paint on model and on texture image:
near image button choose/open image, if different image: Image -> Reload
Enable drawing on texture: Image -> check Texture Painting
Enable drawing on model: Change Object Mode to Texture Paint Change Draw Type (field at the right of Object Mode etc.) depending your needs: Solid f.i. is better for seeing the shape of the model's surface
move image with alt hold(lower button of stylus of tablet) and left mouse button
move 3d view with alt hold and left mouse button
zoom with mouse wheel
choose colour, if it is already available in texture, with right mouse buttion, draw it with left mouse button
paint on model with small brush to mark certain places on the texture, drawing isn't too reliable in case you don't want a certain unreliable style
best brush to draw on a 1024x1024 Texture: RGB 173 86 27, opacity:0.13, Size 5, Falloff 0.29, Spacing 10. enable pressure for tablet of opacity only
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Re: Daz3D, TrueSpace or Wings3D ?
[Re: lostclimate]
#219961
08/05/08 20:45
08/05/08 20:45
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Joined: Jan 2006
Posts: 53 New Jersey, USA
jimc74
Junior Member
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Junior Member
Joined: Jan 2006
Posts: 53
New Jersey, USA
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I am not really great at 3d, but I have been using Wings3d for a while, and it is amazing. People say that the workflow is quicker than most (some people prefer certain modeling over the expensive modeling because they can do everything quick).
Blender can do a lot more, though, so maybe start out with Wings (much easier to use), and then switch to Blender. Blender has radiosity baking, polygon reduction, a tree generator (seperate), FBX level export, and more.
Truespace I don't know much about, but Blender is constantly imporoving without a charge (so in the long run, Blender might be a better bet).
I am not a professional, but hopefully what I said could help.
-Jim
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Re: Daz3D, TrueSpace or Wings3D ?
[Re: jimc74]
#220065
08/05/08 23:00
08/05/08 23:00
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Joined: Dec 2007
Posts: 69
Kasey_Dee
Junior Member
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Junior Member
Joined: Dec 2007
Posts: 69
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I do not think you can use any daz products for commercial usage if you plan on going commercial. I know Daz sends email about their pre made models as I am terrible at human characters and wanted to inquire for purchase and usage in a commercial game.
Unless you are talking about a different daz?
Last edited by Kasey_Dee; 08/05/08 23:03. Reason: because I can not talk right todya
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Re: Daz3D, TrueSpace or Wings3D ?
[Re: dracula]
#220082
08/06/08 00:32
08/06/08 00:32
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Joined: Apr 2008
Posts: 91 Canada
DC9
Junior Member
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Junior Member
Joined: Apr 2008
Posts: 91
Canada
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My understanding of Daz is that it's more of a pose and render tool. Models are created using Carrara, Hexagon, or Bryce. I tried Carrara and Bryce and wasn't comfortable with them. I still have Hexagon.
Wings3D seems pretty straight forward although I haven't spent too much time with it.
DC9
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Re: Daz3D, TrueSpace or Wings3D ?
[Re: dracula]
#220163
08/06/08 07:49
08/06/08 07:49
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Joined: Sep 2007
Posts: 658 germany
Tiles
User
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User
Joined: Sep 2007
Posts: 658
germany
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Wings 3D is a pure modeler. You can model with it, you can texture with it. Daz 3D is more or less a 3D showroom with some limited animation posibilities. You can pose your scene. trueSpace is a fully functional 3D Render and animation software. You can model, texturize, rig, animate and render your stuff. All the involved steps. Not really a choice between a pure modeler or a 3D showroom and the full package Blender is a fully functional 3D render and animation software too. But they unfortunately forgot to add a human interface ... :P
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