Bone animation..
Add bone in the center of the model,name it "bone1",attach whole model to the bone and use this code:

ent_bonerotate(my,"bone1",vector(0,0,5));


Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
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Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)