Bone animation.. Add bone in the center of the model,name it "bone1",attach whole model to the bone and use this code:
ent_bonerotate(my,"bone1",vector(0,0,5));
Hello everyone my name is Ivan Mandic from "Frozen pixel studio". ----------------------------------- Homepage: www.fpx-studio.com e-mail: emu_hunter_1990@hotmail.com (working on a game engine)