no!
Replace this:
vec_set(Temp,ball);
vec_sub(Temp,camera);
vec_to_angle( camera.pan ,Temp);

with this:
Add new var "camera_rot"

vec_set(camera_rot,ball.x);
vec_sub(camera_rot,camera.x);
vec_to_angle( camera.pan ,camera_rot);


Last edited by cro_games; 08/07/08 11:45.

Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
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Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)