Originally Posted By: cro_games
no!
Replace this:
vec_set(Temp,ball);
vec_sub(Temp,camera);
vec_to_angle( camera.pan ,Temp);

with this:
Add new var "camera_rot"

vec_set(camera_rot,ball.x);
vec_sub(camera_rot,camera.x);
vec_to_angle( camera.pan ,camera_rot);


That worked thanks!!!

Why on earth is the ".x" necessary though... its not just taking the X vector into account but all of them :S!


I am a noob to this... Blitz3D is where i am best at!