///////////////////////////////////////////////////////////////
#include <acknex.h>
#include <default.c>
///////////////////////////////////////////////////////////////
fps_max=100;
ENTITY* picture;
function fncLookAtObject(ent){
me = ent; //set me as ent that's been passed, now this function can be used more than once =)
var camera_rot[3]; //declaring this a function will make it local to this function only
vec_set(camera_rot,my.x);
vec_sub(camera_rot,camera.x);
vec_to_angle(camera.pan,camera_rot);
}
function fncCreatePicture{
picture = ent_create("untitled.bmp",vector(0,0,0),null); //you had to assign an action in A6, not sure about A7 (that's the null part)
//for vector(0,0,0) you can put nullvector
fncLookAtObject(picture);
}
function main()
{
level_load("myLevel.wmb"); //change this to your level name
wait(2);
vec_set(camera.x,vector(0,-500,0); //sets the position of the camera
fncCreatePicture(); //calls the create picture function =D
}