Hi, I have a big problem with the lightmapper since 7.10. All enities with second uv-map and even blocks (meshes or not) are untextured in my testapplications. This problem didn't appear with the 7.07 version. It appears with every compilersetting. Even with the old lightmapper. I have no other copies of 3dgamestudio installed on this Computer. I reinstalled it three times, using the new demo-version from the downloadpage and unlocked it then. I am using an ATI 1650 Gamestudio Extra 7.10 MfG Patrick
Some 3D cards, such as ATI 3850 and some Intel chipsets, were reported to not properly render lightmapped objects with the algorithm used by version 7.10. We'll switch back to the old lightmap algorithm in 7.22.
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Re: 7.10 no textures
[Re: Quad]
#220723 08/08/0821:4608/08/0821:46
Thats absolute not usefull. Where can I switch to the old algorithm from 7.22. As I wrote before, even without lightning 2.0 the error apears. If it is not possible to use the new features of gs properly my Extra version is now for sale.
Sorry for my last post I was a little bit angry about 3dgamestudio. Thank you for your help Quadraxas. But this bug is is really anoing. @conitec And how long I have to wait until the next public update is released? again a half year?