#define ent_gothit FLAG1 // Setup FLAG1 on entity as a hit trigger
//text: Flag to to manage if entity has been hit
//flag1:ent_gothit 0 // Set to 0, Not hit yet..
action strike_point()
{
if (strike_hit_me){
my.ent_gothit = 1;
}
You get the idea...
Good luck...
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