I suppose you could set a flag for that.
eg:

Code:
#define ent_gothit FLAG1 // Setup FLAG1 on entity as a hit trigger

//text: Flag to to manage if entity has been hit
//flag1:ent_gothit 0 // Set to 0, Not hit yet..
action strike_point()
{
  if (strike_hit_me){
   my.ent_gothit = 1;
   }


You get the idea...

Good luck...


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