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OpenGL 3.0 specification released! #221020
08/11/08 16:53
08/11/08 16:53
Joined: Jul 2004
Posts: 1,924
Finland
Ambassador Offline OP
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Ambassador  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,924
Finland
Finally! Have been waiting for this one =D.

http://www.khronos.org/news/press/releas...generations_of/

Download the specification here:
http://www.khronos.org/opengl/

Re: OpenGL 3.0 specification released! [Re: Ambassador] #221034
08/11/08 18:43
08/11/08 18:43
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
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Inestical  Offline
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Joined: Apr 2005
Posts: 3,815
Finland
It's been long wait, and finally it's here.


"Yesterday was once today's tomorrow."
Re: OpenGL 3.0 specification released! [Re: Inestical] #221037
08/11/08 19:00
08/11/08 19:00
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
i don't understand a single word in the docs, but it's cool nevertheless :P

Re: OpenGL 3.0 specification released! [Re: broozar] #221042
08/11/08 19:28
08/11/08 19:28
Joined: Mar 2003
Posts: 3,010
analysis paralysis
NITRO777 Offline
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NITRO777  Offline
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Joined: Mar 2003
Posts: 3,010
analysis paralysis
Quote:
i don't understand a single word in the docs, but it's cool nevertheless
Lol. Either do I really. What is the relevance of this? It is obviously for people to develop graphics in open gl on the latest hardware. So in that case it is good to have as general knowledge but I dont really know anything about it as right now I just use gamestudio. Perhaps Ambassador can tell us why, exactly he is excited about it, I am just assuming that your programming a game engine in 3d..

Re: OpenGL 3.0 specification released! [Re: NITRO777] #221045
08/11/08 19:36
08/11/08 19:36
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
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Toast  Offline
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T

Joined: Sep 2007
Posts: 1,093
Germany
Well finally you can use all modern hardware's features in something else than DirectX. I think it was a shame that all this took so long - imo it's one of the reasons that you nowadays have about zero OpenGL games in contrast to just "a few" a couple of years back and even now everyone is getting ready to introduce the DirectX 11 standard to their hardware...

Well at least I can hope for some fixes in the ATI drivers which I was told were delayed until there are final OpenGL 3.0 specs and maybe I'll see one or two games giving me DirectX10 effects without Vista... smile

Enjoy your meal
Toast

Re: OpenGL 3.0 specification released! [Re: Toast] #221083
08/12/08 05:52
08/12/08 05:52
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
FoxZero Offline
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FoxZero  Offline
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Posts: 1,001
Pennsylvania, USA
DX10 for the win!
Vista for the... just get the hell away from me.

Honestly we do have reason to be excited for exactly the reason Toast just stated. If somebody could get something to top DX10 that could work on Linux, XP, Mac, you'd have a nice group of people to sell to, instead of just DX10 Vista owners. As stated in the article.

You're right it is a shame this has taken so long. Honestly I've been under the influence that OpenGL was dead in all but console systems. True I don't know very much about this stuff, but I know enough to game! lol


Check out my site http://foxzero.net
My band's website
http://wolf-hybrid.net

R.I.P. Dave Williams
Re: OpenGL 3.0 specification released! [Re: Toast] #221089
08/12/08 08:46
08/12/08 08:46
Joined: Feb 2007
Posts: 353
A
amy Offline
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amy  Offline
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A

Joined: Feb 2007
Posts: 353
Originally Posted By: Toast
Well finally you can use all modern hardware's features in something else than DirectX.
You can always use the latest features in OpenGL through vendor extensions. No new OpenGL version is needed for that.

OpenGL 3.0 doesn´t seem to be well received:
http://tech.slashdot.org/article.pl?sid=08/08/11/2135259&from=rss

If Intel´s Larrabee idea will work out then DirectX and OpenGL will become obsolete anyway. We will go back to software rendering. smile

Re: OpenGL 3.0 specification released! [Re: amy] #221099
08/12/08 10:25
08/12/08 10:25
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Posts: 2,713
Lübeck
Quote:

You can always use the latest features in OpenGL through vendor extensions.

Yes, on NVIDIA graphics cards, but as Toast stated above, ATI stopped to support more extensions with their drivers.
I am a bit excited about this, but currently don´t really have the knowledge to mess around with it...

Re: OpenGL 3.0 specification released! [Re: amy] #221252
08/13/08 03:44
08/13/08 03:44
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
FoxZero Offline
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FoxZero  Offline
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Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
Originally Posted By: amy
Originally Posted By: Toast
Well finally you can use all modern hardware's features in something else than DirectX.
You can always use the latest features in OpenGL through vendor extensions. No new OpenGL version is needed for that.

OpenGL 3.0 doesn´t seem to be well received:
http://tech.slashdot.org/article.pl?sid=08/08/11/2135259&from=rss

If Intel´s Larrabee idea will work out then DirectX and OpenGL will become obsolete anyway. We will go back to software rendering. smile


They bring up a good point. This is geared more towards the expensive CAD developers than game developers. Obviously the former is more important to them.


Check out my site http://foxzero.net
My band's website
http://wolf-hybrid.net

R.I.P. Dave Williams
Re: OpenGL 3.0 specification released! [Re: FoxZero] #221264
08/13/08 06:39
08/13/08 06:39
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
The responses at Gamedev.net are even worse:
http://www.gamedev.net/community/forums/topic.asp?topic_id=504547

It sounds very pessimistic. Almost all game developers are disappointed.


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