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Re: Babylon 5 project [Re: Toast] #220217
08/06/08 13:07
08/06/08 13:07
Joined: Dec 2007
Posts: 156
England
ryangregory Offline OP
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ryangregory  Offline OP
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Joined: Dec 2007
Posts: 156
England
Thanks alot for taking the time to help me with my work Toast, I really appreciate it. I sometimes struggle with textures as I find moddeling much easier. I agree with you that the texture could look better and will try to correct it. Good idea with the communicator I may remodel that part. The face can be animated and there is a basic mouth with teeth inside the head. Both models are at 3000 polys, is that too little? I was planning on having quite a few characters visible at the same time.
Cheers, Ryan.

Re: Babylon 5 project [Re: ryangregory] #220237
08/06/08 15:01
08/06/08 15:01
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
"I sometimes struggle with textures" everyone does, even top modelers because you there is so much that can be added, but its about the trade off, if I spend x amount of time adding this detail or that detail, how much will it really be noticed? or will someone not notice it there, but notice if its gone? some times its even hard to think of details to add that that becomes an issue as well.

as far as the polys, you dont necessarily need to add polys to do it (i will look better if you do tho) but the hair needs some geometry.either do some shifting, or add about 40-50 polys worth of hair to the characters and they will look fine from the point of geometry.

Re: Babylon 5 project [Re: lostclimate] #221070
08/11/08 23:28
08/11/08 23:28
Joined: Dec 2007
Posts: 156
England
ryangregory Offline OP
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ryangregory  Offline OP
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Joined: Dec 2007
Posts: 156
England
Wise words lost climate I agree with you, texturing is a really hard skill to master. I will be adding more polygons to the head for hair planes, this will hopefully make the models look much better.
In the meantime heres another model Ive been working on and isn't completely finished, the texture needs more work, Id really like to know what you think of it, as I dont know if it fits in style with the other models.



Cheers, Ryan.

Re: Babylon 5 project [Re: ryangregory] #221143
08/12/08 14:44
08/12/08 14:44
Joined: Sep 2007
Posts: 1,093
Germany
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Toast Offline
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Toast  Offline
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Germany
Well I can't say much about the body because imo although you have their ships present like in every combat scene later on they themselves aren't really shown at all except for Season 1 and as such imo are a rather unimportant faction and I can't say if they appear even in the background as from Season 1 (not too bad anyway as especially their introduction during that trial was kinda stupid anyway)... ^^

Well but what I CAN say is that you really didn't get the face / headshape right. Here the comparison (both from that trial scene afaik):



So with considering that you especially didn't hit the shape of the eyes which are very oval and way more wide than high. The head also has pretty much one solid "forehead-plate" with kind of big bumps on the sides - you created something which looks a bit like that Drazi headplate and that is this thing centered above the nose and forming an oval shape...

It's not a bad model though but it has those issues if you want to mimic the characters from the series...

Enjoy your meal
Toast

Re: Babylon 5 project [Re: Toast] #221177
08/12/08 16:33
08/12/08 16:33
Joined: Dec 2007
Posts: 156
England
ryangregory Offline OP
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ryangregory  Offline OP
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Posts: 156
England
lol, I modeled him from those exact pictures you've shown, there doesnt seem to be any others around. Like you said, in the series there ships are always around but you never actually see them, I always thought they played a bigger part in the events and wanted to have them in the game.
I agree with you about the head I'll modify that part, as for the rest I just have to make it up as i go.

Cheers, Ryan.

Re: Babylon 5 project [Re: ryangregory] #221183
08/12/08 16:58
08/12/08 16:58
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
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Toast  Offline
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Posts: 1,093
Germany
Well you probably want to give him a couple of suitcases so he can carry around lots of cards with big symbols printed on it for everything he might want to say during his daily routine... grin

Ah well - I guess you don't have to as it's another thing that went wrong in the first season like in that episode with Ironhard where Bester scans Talia and they do that embarassing "PSI-dance" around her. I think even Stracynski later on acknowledged that they immediately should have seen that this is totally silly... wink

Do you have any plans for the game itself yet? I always thought it would be cool to have a game where you play a security officer and have to solve a murder case or something. You know - going into quarters and through many sectors talking to people and even some gunfights. I also wouldn't include any of the main series characters and so concerning the time it probably should start after Londo died because then you don't have to deal with all those characters from the series - Lockley and Talon most certainly are going to be the only "problems" then. Vir is going to be emperor then, Zack is known to somewhen leave B5 and only returns shortly before Sheridan's death and the rest of the main staff isn't there anymore. Well to say the truth there still is Franklin's successor but not using her shouldn't be the problem... smile

Enjoy your meal
Toast

Last edited by Toast; 08/12/08 16:59.
Re: Babylon 5 project [Re: Toast] #221186
08/12/08 17:09
08/12/08 17:09
Joined: Dec 2007
Posts: 156
England
ryangregory Offline OP
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ryangregory  Offline OP
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Joined: Dec 2007
Posts: 156
England
lol, good idea with the suitcases! Season 1 definatley had some problems, thank god they sorted most of them for later seasons. I was thinking in the game you play as a ranger in a special unit, sent on dangerous and secret missions during the shadow war. I want a new original ally of the shadows to be the main enemy of the game, as well as some old enemies, shadows, drakh etc. there will be sections where you can talk to npcs, accept side quests, buy stuff from shops etc, such as on b5 and other neutral areas. Still playing around with other ideas. I will be needing a strong and interesting story with deep characters, the game will revolve around this, and is needed before finer details can be added.
I agree that characters from the show should be avoided.

Cheers, ryan.

Re: Babylon 5 project [Re: ryangregory] #221220
08/12/08 21:33
08/12/08 21:33
Joined: Sep 2007
Posts: 1,093
Germany
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Toast Offline
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Toast  Offline
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Joined: Sep 2007
Posts: 1,093
Germany
Well your idea sounds interesting too although most certainly it's also a bit more difficult to do as imo a Ranger is more of a covert ops / close combat fighter. Might be a bit difficult to create a combat system around that Minbari staff for example while at the same time make it believable against enemies with guns - this is something that's solved way more easily in the movies than in a game...

That's also why I still prefer the idea of a security officer because it's simpler gameplay wise (as you just use guns) and B5 should give you enough room to explore with a lot interesting stuff to see. Creating a serious story during the shadow war also should be a difficult task because imo there's not much room for what a single entity can do in that setting but well - perhaps you manage to come up with some good ideas...

Enjoy your meal
Toast

Re: Babylon 5 project [Re: Toast] #221329
08/13/08 14:27
08/13/08 14:27
Joined: Dec 2007
Posts: 156
England
ryangregory Offline OP
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ryangregory  Offline OP
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Joined: Dec 2007
Posts: 156
England
I am still playing around with ideas at this time so nothing is finalized. I think playing as a ranger, going to new worlds, focusing heavily on combat would make a fun game for everyone one, not just babylon 5 fans.

Does anyone have a well made third person camera/player movement script, preferably in lite-c, I could use to test my models out in game?

Cheers in advance, Ryan.

Re: Babylon 5 project [Re: ryangregory] #221332
08/13/08 14:30
08/13/08 14:30
Joined: Sep 2007
Posts: 158
Guangzhou China
bomber Offline
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bomber  Offline
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Joined: Sep 2007
Posts: 158
Guangzhou China
Even if it's not gonna be ps3 standard graphix, look luck anyway


"I don't know what the facts are but somebody's certainly going to sit down with him and find out what he knows that they may not know, and make sure he knows what they know that he may not know."
————Donald Rumfeld
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