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Re: Babylon 5 project
[Re: ryangregory]
#220237
08/06/08 15:01
08/06/08 15:01
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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"I sometimes struggle with textures" everyone does, even top modelers because you there is so much that can be added, but its about the trade off, if I spend x amount of time adding this detail or that detail, how much will it really be noticed? or will someone not notice it there, but notice if its gone? some times its even hard to think of details to add that that becomes an issue as well.
as far as the polys, you dont necessarily need to add polys to do it (i will look better if you do tho) but the hair needs some geometry.either do some shifting, or add about 40-50 polys worth of hair to the characters and they will look fine from the point of geometry.
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Re: Babylon 5 project
[Re: lostclimate]
#221070
08/11/08 23:28
08/11/08 23:28
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Joined: Dec 2007
Posts: 156 England
ryangregory
OP
Member
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OP
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Joined: Dec 2007
Posts: 156
England
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Wise words lost climate I agree with you, texturing is a really hard skill to master. I will be adding more polygons to the head for hair planes, this will hopefully make the models look much better. In the meantime heres another model Ive been working on and isn't completely finished, the texture needs more work, Id really like to know what you think of it, as I dont know if it fits in style with the other models.  Cheers, Ryan.
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Re: Babylon 5 project
[Re: ryangregory]
#221143
08/12/08 14:44
08/12/08 14:44
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Joined: Sep 2007
Posts: 1,093 Germany
Toast
Serious User
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Serious User
Joined: Sep 2007
Posts: 1,093
Germany
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Well I can't say much about the body because imo although you have their ships present like in every combat scene later on they themselves aren't really shown at all except for Season 1 and as such imo are a rather unimportant faction and I can't say if they appear even in the background as from Season 1 (not too bad anyway as especially their introduction during that trial was kinda stupid anyway)... ^^ Well but what I CAN say is that you really didn't get the face / headshape right. Here the comparison (both from that trial scene afaik):  So with considering that you especially didn't hit the shape of the eyes which are very oval and way more wide than high. The head also has pretty much one solid "forehead-plate" with kind of big bumps on the sides - you created something which looks a bit like that Drazi headplate and that is this thing centered above the nose and forming an oval shape... It's not a bad model though but it has those issues if you want to mimic the characters from the series... Enjoy your meal Toast
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Re: Babylon 5 project
[Re: ryangregory]
#221183
08/12/08 16:58
08/12/08 16:58
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Joined: Sep 2007
Posts: 1,093 Germany
Toast
Serious User
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Serious User
Joined: Sep 2007
Posts: 1,093
Germany
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Well you probably want to give him a couple of suitcases so he can carry around lots of cards with big symbols printed on it for everything he might want to say during his daily routine... Ah well - I guess you don't have to as it's another thing that went wrong in the first season like in that episode with Ironhard where Bester scans Talia and they do that embarassing "PSI-dance" around her. I think even Stracynski later on acknowledged that they immediately should have seen that this is totally silly...  Do you have any plans for the game itself yet? I always thought it would be cool to have a game where you play a security officer and have to solve a murder case or something. You know - going into quarters and through many sectors talking to people and even some gunfights. I also wouldn't include any of the main series characters and so concerning the time it probably should start after Londo died because then you don't have to deal with all those characters from the series - Lockley and Talon most certainly are going to be the only "problems" then. Vir is going to be emperor then, Zack is known to somewhen leave B5 and only returns shortly before Sheridan's death and the rest of the main staff isn't there anymore. Well to say the truth there still is Franklin's successor but not using her shouldn't be the problem... Enjoy your meal Toast
Last edited by Toast; 08/12/08 16:59.
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Re: Babylon 5 project
[Re: Toast]
#221186
08/12/08 17:09
08/12/08 17:09
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Joined: Dec 2007
Posts: 156 England
ryangregory
OP
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OP
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Posts: 156
England
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lol, good idea with the suitcases! Season 1 definatley had some problems, thank god they sorted most of them for later seasons. I was thinking in the game you play as a ranger in a special unit, sent on dangerous and secret missions during the shadow war. I want a new original ally of the shadows to be the main enemy of the game, as well as some old enemies, shadows, drakh etc. there will be sections where you can talk to npcs, accept side quests, buy stuff from shops etc, such as on b5 and other neutral areas. Still playing around with other ideas. I will be needing a strong and interesting story with deep characters, the game will revolve around this, and is needed before finer details can be added. I agree that characters from the show should be avoided.
Cheers, ryan.
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Re: Babylon 5 project
[Re: ryangregory]
#221332
08/13/08 14:30
08/13/08 14:30
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Joined: Sep 2007
Posts: 158 Guangzhou China
bomber
Member
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Member
Joined: Sep 2007
Posts: 158
Guangzhou China
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Even if it's not gonna be ps3 standard graphix, look luck anyway
"I don't know what the facts are but somebody's certainly going to sit down with him and find out what he knows that they may not know, and make sure he knows what they know that he may not know." ————Donald Rumfeld
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