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framerate problem #221353
08/13/08 16:46
08/13/08 16:46
Joined: Aug 2008
Posts: 6
T
transmigrado Offline OP
Newbie
transmigrado  Offline OP
Newbie
T

Joined: Aug 2008
Posts: 6
hello!

I make a RPG game, I'm crazy with framerate,all time is 14 when show a fews models, with fews polygons. In scene the camera view
from camera a player like a game plataform (like mario paper), when the models are not visibles for camera, the framerate is 15, only when the camera is back models the framerate is normal. what solucion?

PLEASE HELP

sorry for my ENGLISH

Re: framerate problem [Re: transmigrado] #221358
08/13/08 17:25
08/13/08 17:25
Joined: Apr 2004
Posts: 516
USA
Trooper119 Offline
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Trooper119  Offline
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Joined: Apr 2004
Posts: 516
USA
This is the last place this should be placed, this is George's forum, and you have nothing related to George to talk about, please place this in another location. I would suggest scripting or another help forum.

Tips to get your problem answered:
Don't use the angry icon, gives the wrong expression; and never use caps.
Screenshots or video of your problem
Screenshot of the debugger, we need to know what is in the level, and what is on the screen in order to help you out.
What is running in the background, and what is your computer specifications?
What is your code doing?
If you do a normal test level is the frame rate acceptable? If not, your computer is having issues, if so, it is something your level is doing.


Last edited by Trooper119; 08/13/08 17:26.

A clever person solves a problem.
A wise person avoids it.
--Einstein

Currently Codeing: Free Lite-C
Re: framerate problem [Re: transmigrado] #221405
08/13/08 20:16
08/13/08 20:16
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

Expert
George  Offline

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
What video card do you have? It looks like it isn't a 3D card.

Re: framerate problem [Re: transmigrado] #221544
08/14/08 16:49
08/14/08 16:49
Joined: Aug 2008
Posts: 6
T
transmigrado Offline OP
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transmigrado  Offline OP
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Joined: Aug 2008
Posts: 6
Hello...

well,
I mistake of topical, then did not know how to edit to move.

thanks for yours answers...

I have a Vaio with card Built, 2 gigabiytes ram,
I do not remember the Processor.

The game runs well when this behind objects and slow when this front, although these are not visible.


Now my question: Is if I had a card nvidia? For example, my game would run well.

thank for yours answers


PD: I do not catch by hand, because it is not my computer now, I'm in a cybercafe

Last edited by transmigrado; 08/14/08 16:52.
Re: framerate problem [Re: transmigrado] #221561
08/14/08 18:57
08/14/08 18:57
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

Expert
George  Offline

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
The built-in video card isn't a true 3D card; that's why you are getting the small frame rates. A faster cpu and (most of all) a true 3D video card made by nvidia or ati would increase the frame rate a lot.

Try to use fewer objects and less complicated geometry; this should speed up the frame rate even on slower computers.

Re: framerate problem [Re: George] #221576
08/14/08 22:05
08/14/08 22:05
Joined: Aug 2008
Posts: 6
T
transmigrado Offline OP
Newbie
transmigrado  Offline OP
Newbie
T

Joined: Aug 2008
Posts: 6
thanks ...
but in reality to create the game that you do not care about the framerate but the consumer, and I think all of us in this dream of creating a game that is commercial, commercial game and everything is minimum use such cards. ..

although there are of high quality games that run on machines, I think we should be using the engine, which should be much more expensive ...

Re: framerate problem [Re: transmigrado] #221615
08/15/08 04:44
08/15/08 04:44
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

Expert
George  Offline

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
It's sad but true: a great looking game needs serious cpu and graphics card resources. Some of the newest titles only work fine when they are run on systems with 2 top video cards. On the other hand, you can design a good looking game using GameStudio and make it run ok on a regular computer - just take a look at what the users at this forum are doing.

As a conclusion, try to use a PC with a dedicated 3D video card; it will make your life much easier. If the PC has a weak 3D card, you will have similar problems with a $500,000 engine as well.

Re: framerate problem [Re: George] #221692
08/15/08 14:56
08/15/08 14:56
Joined: Oct 2004
Posts: 1,655
T
testDummy Offline
Serious User
testDummy  Offline
Serious User
T

Joined: Oct 2004
Posts: 1,655
*If large amounts of text (especially using true type fonts) are displayed, the frame rate might be significantly reduced.

*You might try to modify clipping variables, or attempt to 'hack' in your own mutable clipping procedures.

*If using A6, you might try to use simple WED geometry, and attempt to design levels carefully for faster frame rates.

*However, perhaps, you should not assume entities are clipped just because they are unseen.
Entities might be clipped in only the following two instances??? (corrections requested):
*entity is behind camera
*entity is outside viewable range, as defined by...

see (custom clip procedures) & David Lancaster & level loading systems?
see area & grid pre-compiled clipping systems?
see Flexible LOD system (wiki)

'I' had an integrated Intel Accelerated Graphics piece of sh!t, and at least 100 actors in a level, in a near space, doing various activities at a fps that did not often waver below 15.
Of course, that was with A6, but A7 should not be slower wink (maybe with Lite-C it is?).

noted: User Trooper119 does NOT have moderator status.
Quote:
It is seemingly more reasonable to match conflict / aggression with the same, when ridiculously over-armed.


Why not ask George? He seems to be a friendly, knowledgeable, hard-working, highly-functional, helpful individual.
Too late now, maybe.

Where's that link to frame rate tips?
Anyone?
Too lazy (& busy) to locate it, today.


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