Hello gamestudio community.

I've got some questions about the power of a7 engine.


Right now i've got a project going which is progressing really good, but what I do wonder is how do you gain the best performance with a7 engine?

Is it with .dds files or .tga files? I know .dds files compresses the textures alot better but I still wanted to ask the community. Cause I added 8 models with spec/normal/color mapping shader on them and the models were 2k polys each (a holy hammer)and the fps dropped to 5fps in a empty room with those 8 hammers, and that was with 1024*1024 textures for each in the .tga format (3mb texture).
I got 8800gt OC/4gb ram, dual core etc so my hardware is up to date.

and also what poly limit should I aim for to atleast maintain 30+fps with shaders? and what texture size/format?

But I would appreciate if someone more experienced than me with the engines power could say what the limit is.


Here is a example of "the lightsworn" i'm working on and he is allready 8000 polys. Since he will be one of the main characters on the project i'm planning to have him high poly.


Last edited by Enduriel; 08/13/08 23:38.