thx for your post
i want to make a 3d rts style dike(nl:dijk)creator simulater
the idea was to create a sort off logorithime that calulate when the see is going down and up
this hasnt be done every single frame but maby every 1/2 sec so you wont notice
i know that is is going to be very cpu heavy so i want to create somthing like 1km * 1km so the terain while be somthing like 1000*1000
my first try did use al my cpu whiteout any thing in my lvl because rts style cost alot of ai so cpu
i didnt want to use traces i have 2 terains above each other white the same size en vertex only differnet texure's
i use vec_for_mesh and vec_to_mesh to calulate the distance from each other
btw i didnt want to use pshycic because i dont like it
about the 2d:
if you do it like pic1 it could be easyer then when calutated then pic2
pic1
pic2
i was more looking for pic2
but now there the dijk is getting higher but the water stays the same even if i would drain everything below the dijk white a water pomp in to the sea(water)
slowglider