Ok thnx

I tryed to play a bit with the code
But it became some real mess >.<
it goes around the player start pos now. but doesn't walk with the char.
It goes one side very quick.
It doesnt work as it should be.
Maybe because i just use camera. and not an entity.
Tries diffrent things but all just sucked.
Even de start pos. got screwed a bit.
function Camera_Action()
{
var mouseR_onhold = 0;
var centerx = 0; // centre of circle (x)
var centery = 0; // centre of circle (y)
var radius = 400; // radius of circle
var theta = 0; // degrees done around the circle
var temp;
camera.tilt = -15;
while(1)
{
//vec_set(camera.x,vector(-180,0,50));
vec_rotate(camera.x,my.pan);
//vec_add(camera.x,my.x);
camera.pan = my.pan;
if(mouse_right) // right Mousebutton pressed?
{
mouseR_onhold = 1;
mouse_map = NULL;
camera.pan -= mouse_force.x +(radius * sin(theta));
my.pan -= mouse_force.x;
camera.tilt += mouse_force.y;
theta+=1*time_step;
//camera.x = centerx +(radius * sin(theta));
//camera.y = centery + (radius * cos(theta));
// vec_set(temp,my.x);
// vec_sub(temp,my.x);
// vec_to_angle(my.pan,temp); // now MY looks at YOU
// vec_set(camera.x,my.x - 15);
}
if(!mouse_right && mouseR_onhold == 1)
{
mouse_map = arrow;
}
wait(1);
}
}
plz can u help me fix it

Thnx allready,