Not yet.

What i do for static stuff is to export to OBJ, then load it into Blender and save it to MDL then. You need of course the MDL Plugin for that. This works even better than trying to import the OBJ into MED which nearly always makes trouble.

For Animation we have to wait for the FBX plugin which is in development but not finished yet. I hope it appears in the next few weeks.

I think it's time for an update of the MED. MED cannot read the newest X with its DeclData blocks. Which results in white meshes with destroyed UV mapping. A shame, because the animation arrives. And while at it, Collada support would also be nice grin

Meanwhile, there is a working art pipeline through Ultimate Unwrap. But UU is unfortunately not freeware. And so i would wait a bit for the FBX plugin smile

Last edited by Tiles; 08/15/08 08:36.

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