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Re: False Ad: Multizone/multiserver support for MMOG (Pro Edition)? [Re: MrGuest] #222175
08/18/08 10:46
08/18/08 10:46
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
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Joined: Jul 2005
Posts: 1,930
Austria
From the forecast page: "Encryption and compression for the data traffic of multiplayer games RDY"

Dark_Samurai


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: False Ad: Multizone/multiserver support for MMOG (Pro Edition)? [Re: Dark_samurai] #222276
08/18/08 18:31
08/18/08 18:31
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline OP
Senior Expert
fastlane69  Offline OP
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Well, attempt number one at getting JCL to talk failed. He is the master of discussion Aikido. frown

Time for take two; I too know a little discussion Aikido of my own! laugh

Re: False Ad: Multizone/multiserver support for MMOG (Pro Edition)? [Re: fastlane69] #222318
08/18/08 20:46
08/18/08 20:46
Joined: Jul 2007
Posts: 959
nl
F
flits Offline
User
flits  Offline
User
F

Joined: Jul 2007
Posts: 959
nl
maby whe can try to get them to proof that there can be 1000+ people online at the same moment

if i am right the have a heck of a server so that wont be a big problem now they need some game that can handle 1000+ players and proof it

i am not able to write a mmo because of lack of exp and edtion but maby jcl ore george ore other person want to make a litle test project to test if its posible ore not

btw i gues thats possible but not on the way we program it on the gsnetwork

thx flits


"empty"
Re: False Ad: Multizone/multiserver support for MMOG (Pro Edition)? [Re: flits] #222322
08/18/08 21:08
08/18/08 21:08
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline OP
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fastlane69  Offline OP
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Posts: 5,377
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Quote:
maby whe can try to get them to proof that there can be 1000+ people online at the same moment


I've been asking for this for 5 years... hasn't happened yet.

Re: False Ad: Multizone/multiserver support for MMOG (Pro Editio [Re: fastlane69] #222404
08/19/08 07:37
08/19/08 07:37
Joined: Mar 2003
Posts: 5,377
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fastlane69 Offline OP
Senior Expert
fastlane69  Offline OP
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Quote:
Quote:
maby whe can try to get them to proof that there can be 1000+ people online at the same moment


I've been asking for this for 5 years... hasn't happened yet.


Hell, asking for it now and still not getting it! frown

Re: False Ad: Multizone/multiserver support for MMOG (Pro Editio [Re: fastlane69] #222431
08/19/08 10:28
08/19/08 10:28
Joined: Jul 2004
Posts: 1,710
MMike Offline
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MMike  Offline
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Joined: Jul 2004
Posts: 1,710
yes a demo would be nice...
a demo we could download and then test, so each of us could connect to, and play with a simple cube in a 3d world. and we could see each other... that would be enough for me at least.

Re: False Ad: Multizone/multiserver support for MMOG (Pro Editio [Re: MMike] #222433
08/19/08 10:41
08/19/08 10:41
Joined: Aug 2007
Posts: 38
Pasadena, TX
Volund Offline
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Volund  Offline
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Joined: Aug 2007
Posts: 38
Pasadena, TX
Originally Posted By: MMike
yes a demo would be nice...
a demo we could download and then test, so each of us could connect to, and play with a simple cube in a 3d world. and we could see each other... that would be enough for me at least.



with basic chat function, and a public ip address so we can ipconfig and ping it to test latency to our hearts content.

Re: False Ad: Multizone/multiserver support for MMOG (Pro Editio [Re: Volund] #222532
08/19/08 20:09
08/19/08 20:09
Joined: Jul 2004
Posts: 1,710
MMike Offline
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MMike  Offline
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Joined: Jul 2004
Posts: 1,710
chat not really the thing but could be..
But im talking just about a empty world with little dots representing each player. that would login and move in the space.. ehhe..

Re: False Ad: Multizone/multiserver support for MMOG (Pro Editio [Re: MMike] #226156
09/08/08 09:23
09/08/08 09:23
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
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Joined: Jul 2004
Posts: 1,710
conitec give us a plugin with proprer multyplayer, and i will be happy at last.

Re: False Ad: Multizone/multiserver support for MMOG (Pro Editio [Re: MMike] #231747
10/16/08 17:26
10/16/08 17:26
Joined: Apr 2008
Posts: 650
Sajeth Offline
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Sajeth  Offline
User

Joined: Apr 2008
Posts: 650
Maybe someone of us should talk to his or her lawyer and ask him about his opinion towards this special topic? smile
Gamestudio Multiplayer seems to have been proven useless often enough in the past, and MMO just ISNT POSSIBLE.


Teleschrott-Fan.
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