I don't get it ... how do ENTITY skills work?? I mean if I have an ENTITY that's a dog and I do this ...
#define skill50 = Bark;
its all good as long as the ENTITY is a dog, what if the next ENTITY I create is a "Cat"??? I would then want to ...
#define skill51 = Meow;
Do all ENTITIES created have to have the same set of skills??? Why would a "Cat" "Bark" and a "Dog" "Meow". I'm migrating over from java and I very used to using classes to define my objects ... give them the most basic behaviours and then build from there with child classes and inheritance. Is there a way to implement this way of game design in Lite-c??