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Re: [WIP] RedHood, the Untold Story
[Re: Blink]
#221780
08/16/08 12:03
08/16/08 12:03
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Joined: Aug 2008
Posts: 482
bart_the_13th
OP
Senior Member
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OP
Senior Member
Joined: Aug 2008
Posts: 482
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I just done d/l the multiterrain texture shader, but it just not fit what's in my mind... BTW, this is the link for the video(but no audio tough, how do you guys record the game anyway, I'll I've done is pressing the F6 all the time...)  I still have difficulties in limiting the player movement, I did limit it via the normal of the terrain she will step on but is there a way to limit her movement with trees???
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Re: [WIP] RedHood, the Untold Story
[Re: bart_the_13th]
#221788
08/16/08 13:18
08/16/08 13:18
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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Great, it's like max payne game , but in cartoon way. For terrain , use less flashy texture , even without texture a simple color would perhaps be better. And perhaps a terrain with more resolution caus we see too much polygons breaks on your terrain, make it smooth like in world of warcraft. Keep up improving 
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Re: [WIP] RedHood, the Untold Story
[Re: ratchet]
#221815
08/16/08 16:18
08/16/08 16:18
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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The movement seems quite smooth but the environment looks blurry which is probably due to the video quality  Keep'em comming  Cheers Frazzle
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Re: [WIP] RedHood, the Untold Story
[Re: cro_games]
#221941
08/17/08 01:27
08/17/08 01:27
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Joined: Jan 2007
Posts: 1,565 innsbruck, austria
achaziel
Serious User
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Serious User
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
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weird, fraps always makes 3dgs crash when i try to record a video... probably a bug in fraps. looks like the handling runs pretty smooth and easy, can't wait to get my hands on a demo  but please work a little bit more on the terrain as soon as possible. you could add the cartoony style to the terrain as well, would make the game look a little bit better i guess. just my opinion tho.
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