Yes,i didn't understand you:

c-scripts:
my.enable_entity = on;
my.enable_block = off;
my.event = function_name;//when the collision happens call function


lite-c:
my.emask |= (ENABLE_BLOCK | ENABLE_ENTITY); sensitive for block and entity collision
my.event = function_name;//when the collision happens call function


Last edited by cro_games; 08/16/08 14:37.

Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
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Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)