Yes,i didn't understand you:
c-scripts:
my.enable_entity = on;
my.enable_block = off;
my.event = function_name;//when the collision happens call function
lite-c:
my.emask |= (ENABLE_BLOCK | ENABLE_ENTITY); sensitive for block and entity collision
my.event = function_name;//when the collision happens call function
Last edited by cro_games; 08/16/08 14:37.